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What makes a setting dull?
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<blockquote data-quote="billd91" data-source="post: 4812703" data-attributes="member: 3400"><p>One thing sure to turn me off is a campaign setting trying to out-do itself and other settings with MORE wonder! MORE magic! MORE mystery! And it's why late 2e FR became pretty tedious to me (the Volo guides really killed my interest).</p><p></p><p>It's one of the reasons I found myself really detesting <strong>Attack of the Clones</strong> and not being particularly fond of the last 2 Indiana Jones films. They feel like the film makers are just trying to top their last releases with more eye-popping action, more of this, more of that, and more importantly, more of the exact same stuff that people liked last time but with the volume turned up to eleven.</p><p></p><p>One of my favorite setting books is <strong>Mythic Europe</strong> - and that's pretty mundane, but it's well written, has some interesting hooks, and isn't coming to me raving like a wild-eyed schoolboy talking about his first attempts at building a setting.</p></blockquote><p></p>
[QUOTE="billd91, post: 4812703, member: 3400"] One thing sure to turn me off is a campaign setting trying to out-do itself and other settings with MORE wonder! MORE magic! MORE mystery! And it's why late 2e FR became pretty tedious to me (the Volo guides really killed my interest). It's one of the reasons I found myself really detesting [b]Attack of the Clones[/b] and not being particularly fond of the last 2 Indiana Jones films. They feel like the film makers are just trying to top their last releases with more eye-popping action, more of this, more of that, and more importantly, more of the exact same stuff that people liked last time but with the volume turned up to eleven. One of my favorite setting books is [b]Mythic Europe[/b] - and that's pretty mundane, but it's well written, has some interesting hooks, and isn't coming to me raving like a wild-eyed schoolboy talking about his first attempts at building a setting. [/QUOTE]
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