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What makes a setting dull?
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<blockquote data-quote="coyote6" data-source="post: 4813146" data-attributes="member: 1225"><p>I'm not quite sure what makes settings dull; I've found something of interest in most that I've read, with maybe the exception being Kalamar. I really wanted to like it, but for some reason, it just didn't inspire me at all. I never could quite figure out why, though.</p><p></p><p></p><p></p><p>I don't know about that; I suspect the reason it's overlooked is because it's hard to make it an interesting and exciting part of the game. You either devolve to testing the <em>players'</em> survival knowledge (or rather, their ability to convince the GM that their actions would work in a particular situation) rather than the characters', or it boils down to something like "Roll vs. Survival skill". Either way, it's hard for a game designer to make it interesting.</p><p></p><p>I'd love it if an RPG came up with a way to make Man vs. Nature as interesting a conflict as Man vs. Man, but it's hard to do without creating a baroque subsystem. Does D&D4e have any existing skill challenges that work? 'Cause that would be awesome.</p><p></p><p> </p><p></p><p>Note that PCs tend to be well-armored, and animals tend to lack armor-piercing capabilities. There's a reason why wolves and bears live in a fraction of their former habitats, and need human laws to help them avoid extinction; humans figured out ways to kill 'em a long time ago, and it's not all about guns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 4813146, member: 1225"] I'm not quite sure what makes settings dull; I've found something of interest in most that I've read, with maybe the exception being Kalamar. I really wanted to like it, but for some reason, it just didn't inspire me at all. I never could quite figure out why, though. I don't know about that; I suspect the reason it's overlooked is because it's hard to make it an interesting and exciting part of the game. You either devolve to testing the [i]players'[/i] survival knowledge (or rather, their ability to convince the GM that their actions would work in a particular situation) rather than the characters', or it boils down to something like "Roll vs. Survival skill". Either way, it's hard for a game designer to make it interesting. I'd love it if an RPG came up with a way to make Man vs. Nature as interesting a conflict as Man vs. Man, but it's hard to do without creating a baroque subsystem. Does D&D4e have any existing skill challenges that work? 'Cause that would be awesome. Note that PCs tend to be well-armored, and animals tend to lack armor-piercing capabilities. There's a reason why wolves and bears live in a fraction of their former habitats, and need human laws to help them avoid extinction; humans figured out ways to kill 'em a long time ago, and it's not all about guns. :) [/QUOTE]
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