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What makes a setting dull?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4814528" data-attributes="member: 54364"><p>As to why I think Eberron would work better in GURPS of HERO: it's because the campaign was (originally at least) intended to be for low and mid-level play. DnD just doesn't do that so well. Players want to improve their characters. They want to get tangible rewards for the game. I know I do. So this leads to more levels and in DnD the leveling system leads to a very wide power gap in just a few levels. DnD characters very quickly outgrow the mean streets. GURPS and HERO let characters get developed more slowly and not all advancement has to be in terms of a character's personal power (followers, bases, contacts, etc. can be bought.)</p><p> </p><p>And this all matters to Eberron because (as I understand it) Eberron is intended to be pulp and noir. The heroes in pulp and noir are rarely super human, able to wade through seas of minions without breaking stride. Yes I'm sure their are examples of those who can, like Conan. But when I think Pulp and Noir I also think Sam Spade, Tarzan, Flash Gordon, The Shadow. Heroes, yes. Tough, yes. But not anything like a say a 10th -15th level (3.x) DnD character. Pulp characters can be sapped on the head and knocked out. Try doing that to a 10th level fighter. </p><p> </p><p><em>Whack, whack, whack, whack.</em></p><p>'Erm, what are you doing?' </p><p>'Sapping you so that you fall down into a spiralling darkness for the cut scene?'</p><p>'Oh.'</p><p>'Yeah.'</p><p>'Will it help if I take my +5 helmet off?'</p><p> </p><p>Also the 2 other systems I mentioned are much better for modelling low level characters yet still letting them be well rounded in terms of what they can do. This is something I think is good for a Pulp game.</p><p> </p><p>But hey, each to their own. If Eberron is rocking your world, then go for it!</p><p> </p><p>cheers.</p><p> </p><p>PS: there's <em>NO WAY</em> I could be bothered doing the work needed to convert the setting to either GURPS or HERO. My point is purely theoretical. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4814528, member: 54364"] As to why I think Eberron would work better in GURPS of HERO: it's because the campaign was (originally at least) intended to be for low and mid-level play. DnD just doesn't do that so well. Players want to improve their characters. They want to get tangible rewards for the game. I know I do. So this leads to more levels and in DnD the leveling system leads to a very wide power gap in just a few levels. DnD characters very quickly outgrow the mean streets. GURPS and HERO let characters get developed more slowly and not all advancement has to be in terms of a character's personal power (followers, bases, contacts, etc. can be bought.) And this all matters to Eberron because (as I understand it) Eberron is intended to be pulp and noir. The heroes in pulp and noir are rarely super human, able to wade through seas of minions without breaking stride. Yes I'm sure their are examples of those who can, like Conan. But when I think Pulp and Noir I also think Sam Spade, Tarzan, Flash Gordon, The Shadow. Heroes, yes. Tough, yes. But not anything like a say a 10th -15th level (3.x) DnD character. Pulp characters can be sapped on the head and knocked out. Try doing that to a 10th level fighter. [I]Whack, whack, whack, whack.[/I] 'Erm, what are you doing?' 'Sapping you so that you fall down into a spiralling darkness for the cut scene?' 'Oh.' 'Yeah.' 'Will it help if I take my +5 helmet off?' Also the 2 other systems I mentioned are much better for modelling low level characters yet still letting them be well rounded in terms of what they can do. This is something I think is good for a Pulp game. But hey, each to their own. If Eberron is rocking your world, then go for it! cheers. PS: there's [I]NO WAY[/I] I could be bothered doing the work needed to convert the setting to either GURPS or HERO. My point is purely theoretical. :D [/QUOTE]
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