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What makes a setting dull?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4815558" data-attributes="member: 65637"><p>I apologize for ruining everything Rounser just said, but as someone who likes "simulationism," dislike 4e, loves old school D&D...I love Eberron ;p</p><p></p><p>"Old" doesn't mean "good" unless you're eating cheese or drinking. Eberron is damn mysterious and keeps the magic as magical - more so, I'll state, then any other setting. Why? Because powerful magic is 1) rare as hell, 2) powerful as hell, and 3) unheard of as hell. You're letting your nostalgia goggles hide the good stuff, man!</p><p></p><p>Look, is Eberron magitec? Yes. But that's because of the influx of <strong>low level</strong> magic. Unlike, uh, <em>every other setting in existance</em>, there's close to zero high level NPCs. Hell, there's close to zero mid level NPCs. Once you get past the level 1 stuff, the vast majority of the world has <strong>never seen it before</strong>.</p><p></p><p>Besides, if going into the cursed and chaotically-twisted realms of the ancient giant warlocks and sorcerers to reclaim artifacts that nobody has even heard of for millenium is unmagical, then what DOES constitute as magic? What's more mysterious then having dragons who follow a prophecy that's <em>incomprehensible to the mortal mind</em>?</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4815558, member: 65637"] I apologize for ruining everything Rounser just said, but as someone who likes "simulationism," dislike 4e, loves old school D&D...I love Eberron ;p "Old" doesn't mean "good" unless you're eating cheese or drinking. Eberron is damn mysterious and keeps the magic as magical - more so, I'll state, then any other setting. Why? Because powerful magic is 1) rare as hell, 2) powerful as hell, and 3) unheard of as hell. You're letting your nostalgia goggles hide the good stuff, man! Look, is Eberron magitec? Yes. But that's because of the influx of [B]low level[/B] magic. Unlike, uh, [I]every other setting in existance[/I], there's close to zero high level NPCs. Hell, there's close to zero mid level NPCs. Once you get past the level 1 stuff, the vast majority of the world has [B]never seen it before[/B]. Besides, if going into the cursed and chaotically-twisted realms of the ancient giant warlocks and sorcerers to reclaim artifacts that nobody has even heard of for millenium is unmagical, then what DOES constitute as magic? What's more mysterious then having dragons who follow a prophecy that's [I]incomprehensible to the mortal mind[/I]? [/QUOTE]
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