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What makes a setting dull?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4815606" data-attributes="member: 65637"><p><em>Ah</em>, you're in the camp of "Anything that isn't man-elf-dwarf-halfling is TOO WAHOO." Nevermind then. There will simply be no compromise that can be made here.</p><p></p><p></p><p></p><p>That's funny. I have a microwave, a stove, an oven, a toaster, and a refridgerator all in my kitchen. And yet I'm still amazed and impressed when I look at new or different types of technology. I'm not quite sure why magic isn't allowed to be used <em>at all</em> for it to be considered "magical."</p><p></p><p>Also, you've completely missed my point. Eberron has a flux of low level magic. Every other setting has a huge glut of <strong>all</strong> levels of magic. In FR you can't walk five feet without tripping over ancient elven artifacts and a level 20 wizard wielding it. Greyhawk, quite frankly, isn't better at all.</p><p></p><p>I find it inane that you claim there's <strong>too much magic</strong> in Eberron while <strong>almost all the magic spells in all of D&D were named from the thousands of high level spellcasters in others</strong>. These are the same settings in which all the gods are personal buddies of the clerics, every iota of history is well known and circulated amongst the masses, dragons are color coded for your convinience, and it's standard for every town to have a high level cleric and wizard. And yet Eberron makes magic unmagical simply by pointing out how retarded all of that is?</p><p></p><p>Methinks you're not looking at this rationally.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4815606, member: 65637"] [I]Ah[/I], you're in the camp of "Anything that isn't man-elf-dwarf-halfling is TOO WAHOO." Nevermind then. There will simply be no compromise that can be made here. That's funny. I have a microwave, a stove, an oven, a toaster, and a refridgerator all in my kitchen. And yet I'm still amazed and impressed when I look at new or different types of technology. I'm not quite sure why magic isn't allowed to be used [I]at all[/I] for it to be considered "magical." Also, you've completely missed my point. Eberron has a flux of low level magic. Every other setting has a huge glut of [B]all[/B] levels of magic. In FR you can't walk five feet without tripping over ancient elven artifacts and a level 20 wizard wielding it. Greyhawk, quite frankly, isn't better at all. I find it inane that you claim there's [B]too much magic[/B] in Eberron while [B]almost all the magic spells in all of D&D were named from the thousands of high level spellcasters in others[/B]. These are the same settings in which all the gods are personal buddies of the clerics, every iota of history is well known and circulated amongst the masses, dragons are color coded for your convinience, and it's standard for every town to have a high level cleric and wizard. And yet Eberron makes magic unmagical simply by pointing out how retarded all of that is? Methinks you're not looking at this rationally. [/QUOTE]
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