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<blockquote data-quote="touc" data-source="post: 8174540" data-attributes="member: 19270"><p>My top 4 reasons a campaign setting is chosen:</p><ol> <li data-xf-list-type="ol"><strong>Inspired.</strong> Players and/or the DM have read books or otherwise have a unified vision of the setting. They're excited about having the Pristine Tower from Dark Sun be a part of the game because they've all read the <em>Prism Pentad </em>books.</li> <li data-xf-list-type="ol"><strong>Unique Feature. </strong>Players don't have a clue about what Dark Sun is, but something tickles their fancy, such as a post-apocalyptic setting, or psionics, or half-giants and thri-kreen, or defiling magic, and so on. The DM may or may not, in advance, know the feature but is willing to put in the time.</li> <li data-xf-list-type="ol"><strong>Just the Action Please. </strong>The Generic pre-fab setting like the Realms that is easier for everyone. You're more concerned about getting to the action than what pantheon is in place or where Baldur's Gate lies relative to your current location.</li> <li data-xf-list-type="ol"><strong>DM Worked Hard. </strong>The DM has homebrewed a world and that's where you are going. Unlike #2, there's nothing that really grabs your attention as a player relative to anything else (yet). It's a place to hang your hat and that's fine.</li> </ol><p><strong>My last campaign: </strong>Dark Sun, chosen for #2 because the players thought that sounded cool, even if not a one had heard of it in advance.</p><p></p><p><strong>Current campaign: </strong>a hodgepodge of pre-fab Golarian (Pathfinder world, generic like the Realms), Celtic pantheon (a player suggestion), and largely for reason #3. The campaign is all about kingdom-building and navigating political hazards that make Game of Thrones look like child's play. It could be played nearly anywhere, though immortal sorcerer kings of Dark Sun would detract from the campaign theme.</p></blockquote><p></p>
[QUOTE="touc, post: 8174540, member: 19270"] My top 4 reasons a campaign setting is chosen: [LIST=1] [*][B]Inspired.[/B] Players and/or the DM have read books or otherwise have a unified vision of the setting. They're excited about having the Pristine Tower from Dark Sun be a part of the game because they've all read the [I]Prism Pentad [/I]books. [*][B]Unique Feature. [/B]Players don't have a clue about what Dark Sun is, but something tickles their fancy, such as a post-apocalyptic setting, or psionics, or half-giants and thri-kreen, or defiling magic, and so on. The DM may or may not, in advance, know the feature but is willing to put in the time. [*][B]Just the Action Please. [/B]The Generic pre-fab setting like the Realms that is easier for everyone. You're more concerned about getting to the action than what pantheon is in place or where Baldur's Gate lies relative to your current location. [*][B]DM Worked Hard. [/B]The DM has homebrewed a world and that's where you are going. Unlike #2, there's nothing that really grabs your attention as a player relative to anything else (yet). It's a place to hang your hat and that's fine. [/LIST] [B]My last campaign: [/B]Dark Sun, chosen for #2 because the players thought that sounded cool, even if not a one had heard of it in advance. [B]Current campaign: [/B]a hodgepodge of pre-fab Golarian (Pathfinder world, generic like the Realms), Celtic pantheon (a player suggestion), and largely for reason #3. The campaign is all about kingdom-building and navigating political hazards that make Game of Thrones look like child's play. It could be played nearly anywhere, though immortal sorcerer kings of Dark Sun would detract from the campaign theme. [/QUOTE]
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