I will be starting up a campaign shortly and have already drawn maps and made villians.
Now one thing I like to have in my campaigns is one or two NPC's the party meets along there way that they soon befriend and starts traveling with the party. I usually have these NPC's as comic relief and a way to get the voice of the DM in the game in case the party is way off track.
But this doesn't work unless the party likes the NPC. The last NPC like this that I wrote and whom I designed to be likable got chopped in half with a sythe when he first met the party. Others NPC who insult the party on a regular basis, have no loyalty, and refuse to cooperate with party plans, have been big hits and the PC's loved interacting with them.
So the question is what elements are involved in a succesful NPC of this nature?
Now one thing I like to have in my campaigns is one or two NPC's the party meets along there way that they soon befriend and starts traveling with the party. I usually have these NPC's as comic relief and a way to get the voice of the DM in the game in case the party is way off track.
But this doesn't work unless the party likes the NPC. The last NPC like this that I wrote and whom I designed to be likable got chopped in half with a sythe when he first met the party. Others NPC who insult the party on a regular basis, have no loyalty, and refuse to cooperate with party plans, have been big hits and the PC's loved interacting with them.
So the question is what elements are involved in a succesful NPC of this nature?