Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes a succesful friend NPC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1405566" data-attributes="member: 63"><p>Stahn Li was my DM for the last campaign I played in, so let me first start by shouting a big thanks to him for a really fun experience, and for all the advice he's given me on my games. When you show up in a couple weeks, I'll give you a belated GM's Day present. I know you don't know how to read, so I figure I'll get you the Book of Erotic Fantasy, for the pretty pictures.</p><p></p><p>Now, as to friend characters, the <em>first</em> piece of advice is not to have the 'friendly traveling companion' try to ingratiate himself into the group by saying, "I've been studying you for weeks, and know everything about you. I want to help, but if you don't let me come along, I'll write a tell-all book about you, and sell it to your enemies."</p><p></p><p>Especially not with Matt and Hamid playing. Next time wait for me and Beth's characters to join the group.</p><p></p><p>I dunno. You could make the character related to one of the PCs (it worked for Katrina), or if the group is right have the NPC be a helpless person they want to protect (it worked for Crystin), or be a potentially valuable hostage that the group won't want to kill, and who will have time to see that he or she likes the party (like Shalosha).</p><p></p><p>The best two heavily-active NPCs I've had go along with my parties were in my games back home. The first started off as the friend of the party's late employer, who joined with the PCs to help them avenge his death. She helped them explore the Underdark, which they were unfamiliar with, and she needed the party's help as much as they needed hers. By working together on adventures, she became as much a part of the group as the real PCs.</p><p></p><p>The other major NPC I had with a party was on a pilgrimage, and the party met her, liked her, and ended up getting hired by her mentor to escort her on travels to various magical sites around the world. They initially were really interested in her because the group was all together on the same sailing vessel, and there was this mysterious figure wrapped head to toe in cloth, with an obviously magical staff. The group eventually learned that she'd recently been scarred by a red dragon's breath, and hadn't had a chance to receive proper healing, so they were sympathetic to her pain.</p><p></p><p>I think the most consistent thing that's worked for ongoing NPCs is that they're higher level than the party, but only just, and they provide a type of power or knowledge the group needs but doesn't have.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1405566, member: 63"] Stahn Li was my DM for the last campaign I played in, so let me first start by shouting a big thanks to him for a really fun experience, and for all the advice he's given me on my games. When you show up in a couple weeks, I'll give you a belated GM's Day present. I know you don't know how to read, so I figure I'll get you the Book of Erotic Fantasy, for the pretty pictures. Now, as to friend characters, the [i]first[/i] piece of advice is not to have the 'friendly traveling companion' try to ingratiate himself into the group by saying, "I've been studying you for weeks, and know everything about you. I want to help, but if you don't let me come along, I'll write a tell-all book about you, and sell it to your enemies." Especially not with Matt and Hamid playing. Next time wait for me and Beth's characters to join the group. I dunno. You could make the character related to one of the PCs (it worked for Katrina), or if the group is right have the NPC be a helpless person they want to protect (it worked for Crystin), or be a potentially valuable hostage that the group won't want to kill, and who will have time to see that he or she likes the party (like Shalosha). The best two heavily-active NPCs I've had go along with my parties were in my games back home. The first started off as the friend of the party's late employer, who joined with the PCs to help them avenge his death. She helped them explore the Underdark, which they were unfamiliar with, and she needed the party's help as much as they needed hers. By working together on adventures, she became as much a part of the group as the real PCs. The other major NPC I had with a party was on a pilgrimage, and the party met her, liked her, and ended up getting hired by her mentor to escort her on travels to various magical sites around the world. They initially were really interested in her because the group was all together on the same sailing vessel, and there was this mysterious figure wrapped head to toe in cloth, with an obviously magical staff. The group eventually learned that she'd recently been scarred by a red dragon's breath, and hadn't had a chance to receive proper healing, so they were sympathetic to her pain. I think the most consistent thing that's worked for ongoing NPCs is that they're higher level than the party, but only just, and they provide a type of power or knowledge the group needs but doesn't have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a succesful friend NPC
Top