Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes a successful horror game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9692680" data-attributes="member: 4534"><p>This is a really big question because there are so many different types of horror stories. Let's start with actually trying to define horror as a genre. A horror story seeks to induce fear, dread, or even disgust in its audience by tapping into their anxieties. When it comes to genre, whether we're talking science fiction, romance, fantasy, etc., etc., I tend to take a very broad view, largely because it's not worth anyone's time to debate whether something really should be classified in that particular genre. (Those of you who have argued with someone who insists <em>Alien </em>or <em>Star Wars </em>aren't science fiction will understand where I'm coming from.) </p><p></p><p>Tension is the number one ingredient for a good horror game and I'm not talking about rules for sanity or even scaring the players themselves (trying to scare your players is a sucker's game). There are a lot of ways to build tension including adding time constraints, subverting expectations, and of course having the players deal with the unknown. I participated in a Night's Black Agents campaign, The Dracula Dossier, and we never quite knew the extend of a particular vampire's abilities nor could we be sure we when we were dealing with vampire thralls or regular humans. It really meant we agonized over a lot of our choices. Do we go in and try to kill the vampire now or wait until we have more information? What about all these innocent people dying while we gather information? </p><p></p><p>There is a world of difference between playing <em>Call of Cthulhu </em>with new people who don't know what a Deep One is and someone who has played the game for years.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9692680, member: 4534"] This is a really big question because there are so many different types of horror stories. Let's start with actually trying to define horror as a genre. A horror story seeks to induce fear, dread, or even disgust in its audience by tapping into their anxieties. When it comes to genre, whether we're talking science fiction, romance, fantasy, etc., etc., I tend to take a very broad view, largely because it's not worth anyone's time to debate whether something really should be classified in that particular genre. (Those of you who have argued with someone who insists [I]Alien [/I]or [I]Star Wars [/I]aren't science fiction will understand where I'm coming from.) Tension is the number one ingredient for a good horror game and I'm not talking about rules for sanity or even scaring the players themselves (trying to scare your players is a sucker's game). There are a lot of ways to build tension including adding time constraints, subverting expectations, and of course having the players deal with the unknown. I participated in a Night's Black Agents campaign, The Dracula Dossier, and we never quite knew the extend of a particular vampire's abilities nor could we be sure we when we were dealing with vampire thralls or regular humans. It really meant we agonized over a lot of our choices. Do we go in and try to kill the vampire now or wait until we have more information? What about all these innocent people dying while we gather information? There is a world of difference between playing [I]Call of Cthulhu [/I]with new people who don't know what a Deep One is and someone who has played the game for years. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a successful horror game?
Top