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What makes a successful horror game?
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<blockquote data-quote="Autumnal" data-source="post: 9692753" data-attributes="member: 6671663"><p>My arguing with Fred Hicks about powerlessness was a substantial part of the Fate Horror Toolkit existing, so count me as another voice against it as being essential. I follow author, editor, and critic David Hartwell as thinking of horror not as a genre of its own but as a mode you can use when telling stories in any genre. </p><p></p><p>One crucial element is the presence of a transgression, a thing that ought not be. It might be supernatural, but it can also be a moral transgression - a serial killer, a polluter and destroyer of water supplies, someone who uses their command of some essential resource to make others their dependent subjects. It’s how you approach the subject.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9692753, member: 6671663"] My arguing with Fred Hicks about powerlessness was a substantial part of the Fate Horror Toolkit existing, so count me as another voice against it as being essential. I follow author, editor, and critic David Hartwell as thinking of horror not as a genre of its own but as a mode you can use when telling stories in any genre. One crucial element is the presence of a transgression, a thing that ought not be. It might be supernatural, but it can also be a moral transgression - a serial killer, a polluter and destroyer of water supplies, someone who uses their command of some essential resource to make others their dependent subjects. It’s how you approach the subject. [/QUOTE]
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What makes a successful horror game?
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