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What makes a successful horror game?
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<blockquote data-quote="Ulfgeir" data-source="post: 9699762" data-attributes="member: 7015719"><p>I am also of the opinion that the system matters. Vampire: the Masquerade claims to be about personal horror. For me though it tends to be supercreatures with claws and fangs fighting each others. Take out the whole system with all cool powers etc, and make it a pure narrative game like Good Society: A Jane Austen rpg, and it would work much better. It is clear that the system was bolted on as an afterthought. The core of the system though, with how you buy your stats etc and fill out number of dots are very simple and intuitive and you don't have to hassle with levelling up. But it is hard to have horror when you are top of the food-chain...</p><p></p><p>Basing my opinion here on 1e and 5e of V:tM. The latter actually was better suited for personal horror, as every time you used your powers there was a risk that you would freak out and do really bad things. That version of the system though, was written such that the masquerade wouldn't last a month before someone broke it from a critical failure or critical success. The rules were unfortunately exceptionally badly written, with things spread out all over the place, and way too detailed in some cases. Like the effects of drinking blood form people with certain types of personality.</p><p></p><p>While I love Call of Cthulhu, it is too detailed, and the more the system gets showed in the background the better. Now, CoC is a child of it's time, and back then it was created systems were not tailored to what the game was about. BRP as such is simple, and the characters feel vulnerable, and if you go in guns blazing you will fail. Sanity while a good invention basically only matters when you loose a large amount of it in a short time.</p><p></p><p>And as someone else state earlier, to get horror you really do need the buy-in form the players. Yes, I have played CoC as slapstick at a convention. Was it horror? Nope. Did we have one hell of a good time while doing it at the convention? Oh Yes.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 9699762, member: 7015719"] I am also of the opinion that the system matters. Vampire: the Masquerade claims to be about personal horror. For me though it tends to be supercreatures with claws and fangs fighting each others. Take out the whole system with all cool powers etc, and make it a pure narrative game like Good Society: A Jane Austen rpg, and it would work much better. It is clear that the system was bolted on as an afterthought. The core of the system though, with how you buy your stats etc and fill out number of dots are very simple and intuitive and you don't have to hassle with levelling up. But it is hard to have horror when you are top of the food-chain... Basing my opinion here on 1e and 5e of V:tM. The latter actually was better suited for personal horror, as every time you used your powers there was a risk that you would freak out and do really bad things. That version of the system though, was written such that the masquerade wouldn't last a month before someone broke it from a critical failure or critical success. The rules were unfortunately exceptionally badly written, with things spread out all over the place, and way too detailed in some cases. Like the effects of drinking blood form people with certain types of personality. While I love Call of Cthulhu, it is too detailed, and the more the system gets showed in the background the better. Now, CoC is a child of it's time, and back then it was created systems were not tailored to what the game was about. BRP as such is simple, and the characters feel vulnerable, and if you go in guns blazing you will fail. Sanity while a good invention basically only matters when you loose a large amount of it in a short time. And as someone else state earlier, to get horror you really do need the buy-in form the players. Yes, I have played CoC as slapstick at a convention. Was it horror? Nope. Did we have one hell of a good time while doing it at the convention? Oh Yes.. ;) [/QUOTE]
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