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What makes a successful horror game?
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<blockquote data-quote="overgeeked" data-source="post: 9699825" data-attributes="member: 86653"><p>The results of the panic roll are not “the game freezes.” The result of a wave of panic rippling through the PCs is not “the game freezes.” It ends up pushing the PCs into panicking. Which is the whole point. It’s a horror game. If you make a panic roll and get exactly a 10, then you freeze; on a 15+ you’re catatonic. Otherwise you’re forced to <em>do something</em> you almost certainly don’t want to do. So with two rare exceptions, panic rolls push the game in certain ways, i.e. they push the horror, they do not freeze the game. If you don’t like horror games, that’s cool. They’re not for everyone. But complaining that a horror game has mechanics that pushes horror is kinda wild.</p><p></p><p>If you like horror, it can be incredibly fun to watch a cascade of panic ripple through the PCs. I would almost go so far to say it’s some of the best moments in horror gaming. The players losing control and their characters being forced to do things the player doesn’t want to happen, like running away or dropping a gun or firing at their friends. Breaking through the wall of competence porn most players force on every game and getting to some actual horror moments. Almost like you’re playing in an Alien movie.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9699825, member: 86653"] The results of the panic roll are not “the game freezes.” The result of a wave of panic rippling through the PCs is not “the game freezes.” It ends up pushing the PCs into panicking. Which is the whole point. It’s a horror game. If you make a panic roll and get exactly a 10, then you freeze; on a 15+ you’re catatonic. Otherwise you’re forced to [I]do something[/I] you almost certainly don’t want to do. So with two rare exceptions, panic rolls push the game in certain ways, i.e. they push the horror, they do not freeze the game. If you don’t like horror games, that’s cool. They’re not for everyone. But complaining that a horror game has mechanics that pushes horror is kinda wild. If you like horror, it can be incredibly fun to watch a cascade of panic ripple through the PCs. I would almost go so far to say it’s some of the best moments in horror gaming. The players losing control and their characters being forced to do things the player doesn’t want to happen, like running away or dropping a gun or firing at their friends. Breaking through the wall of competence porn most players force on every game and getting to some actual horror moments. Almost like you’re playing in an Alien movie. [/QUOTE]
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