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What makes a successful play by post?
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<blockquote data-quote="Cithindril" data-source="post: 2290088" data-attributes="member: 16773"><p>I've been running a successful PBP game for just under a year now and will second some of the comments above. Some observations:</p><p></p><p>Expect a slower pace; our typical combats take about 10 days to resolve with everyone posting every other day.</p><p></p><p>Be flexible with the initiative rules; to avoid having folks waiting on a busy player to take their actions, initiative in my game varies by round and is based on the order of posting (this also encourages guys to stay up to speed so they don't lose out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). The adversaries will act either before or after all the party members take their actions for the round.</p><p></p><p>Be prepared to NPC a character for a given round if the player is unavailable and it's holding the game up (fortunately I play with a bunch of friends and there's never been any heartburn with this - I DO try to remain consistent with the PC's past actions, tactics and style).</p><p></p><p>During combat, I will collect all of the player inputs, make all of the dice rolls and describe everything in a narrative and chronological format. I'll typically use a different color for the dice results to highlight them from the narrative descriptions.</p><p></p><p>I've seen good PBP games that are entirely textual but my group has always leaned a bit more to the tactical wargaming side in combat (out of combat, plenty of role-playing still goes on). For this reason, I created a .jpg combat grid that I update for each round's action. It is a bit time-consuming but it makes combat very straightforward.</p><p></p><p>One of the greatest positives is that the PBP format gives you plenty of time to perfect your narrative descriptions of locales, characters, etc. Ideally it should read very much like a novel.</p><p></p><p>To host the forum there are many websites out there that will provide a forum at no cost (we use <a href="http://www.ezboard.com" target="_blank">www.ezboard.com</a>).</p><p></p><p>All in all, it has been a great game and a very enjoyable change of pace (most of this group used to table-top every other week but we've all moved to other cities). As a GM I would anticipate a fair amount of work so you shouldn't underestimate the time committment involved (I spend about 1.5 hours a day updating the forum, answering rules questions, providing background, etc). For the players, the time requirements are much less. Most of my guys tell me they spend about 20 minutes a day on average.</p><p></p><p>Good luck and let us know how it goes!</p></blockquote><p></p>
[QUOTE="Cithindril, post: 2290088, member: 16773"] I've been running a successful PBP game for just under a year now and will second some of the comments above. Some observations: Expect a slower pace; our typical combats take about 10 days to resolve with everyone posting every other day. Be flexible with the initiative rules; to avoid having folks waiting on a busy player to take their actions, initiative in my game varies by round and is based on the order of posting (this also encourages guys to stay up to speed so they don't lose out :D ). The adversaries will act either before or after all the party members take their actions for the round. Be prepared to NPC a character for a given round if the player is unavailable and it's holding the game up (fortunately I play with a bunch of friends and there's never been any heartburn with this - I DO try to remain consistent with the PC's past actions, tactics and style). During combat, I will collect all of the player inputs, make all of the dice rolls and describe everything in a narrative and chronological format. I'll typically use a different color for the dice results to highlight them from the narrative descriptions. I've seen good PBP games that are entirely textual but my group has always leaned a bit more to the tactical wargaming side in combat (out of combat, plenty of role-playing still goes on). For this reason, I created a .jpg combat grid that I update for each round's action. It is a bit time-consuming but it makes combat very straightforward. One of the greatest positives is that the PBP format gives you plenty of time to perfect your narrative descriptions of locales, characters, etc. Ideally it should read very much like a novel. To host the forum there are many websites out there that will provide a forum at no cost (we use [url]www.ezboard.com[/url]). All in all, it has been a great game and a very enjoyable change of pace (most of this group used to table-top every other week but we've all moved to other cities). As a GM I would anticipate a fair amount of work so you shouldn't underestimate the time committment involved (I spend about 1.5 hours a day updating the forum, answering rules questions, providing background, etc). For the players, the time requirements are much less. Most of my guys tell me they spend about 20 minutes a day on average. Good luck and let us know how it goes! [/QUOTE]
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