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What makes a successful play by post?
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<blockquote data-quote="Ao the Overkitty" data-source="post: 2290665" data-attributes="member: 9758"><p>I'd like to think my game is successful. It is still going, at least, and started back near the end of August '04.</p><p></p><p>As stated before, expect your game to go slow. I run a Buffy PBP and, after nine months, we're about halfway through our third episode. I generally run combats as a 24 hour per round deal (though I have been known to extend it to 48 hours in occasion). If a player doesn't post in that time period, their character simply doesn't act that round. They may be shocked by the horrors they face or got sucker punched/clotheslined by a some demon.</p><p></p><p>As for source materials, at least for my game, only one of my players actually has some of the books. It doesn't really seem to matter, so long as you can trust the GM to help with character creation and advancement. It does lead to a lot of questions on how things work. Still, if you don't mind this, it works out fine.</p><p></p><p>Don't be afraid to split the party. Due to different work schedules and time zones, you may very well end up with two or three different plots going at the same time. With my game, they're less of a solid team of demon fighting heroes and more of a group of people with their own plots and goals who occasionally work together. The slower pace and messageboard format will allow you to keep these different groups going all at the same time (Even if each of the players decides to go in their own direction).</p><p></p><p>More Plot, Less Dungeon. Since it is a messageboard, you've got a little more time to draw out the roleplaying. Hell, I've seen entire posts of just internal monalogue (No Rary's Telepathic Bond involved). Also, use the extra time to your advantage. Instead of the immediate responce needed at a tabletop game, don't be afraid to ponder your answer for an hour or two to get it right before posting. I've found my GMing has gotten a lot more insidious since I've started a PBP. This also allows you to think of ways to drop in hints for future plotlines along the way.</p><p></p><p>Having your own forum is nice. It is really nice to have all of your threads together in one place. If this isn't possible, keep a current and detailed index. It'll save you a lot of time.</p><p></p><p>Hopefully Silvermoon will drop in to give a more DnDish perspective than the one I can give. I'd call his pbp VERY successful. He has a very addicted little group of posters that have amassed 49 threads worth of 200 posts each over the past 9 months. I often find it very difficult to retain control of my computer when orchid blossom wants to check that game for posts.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 2290665, member: 9758"] I'd like to think my game is successful. It is still going, at least, and started back near the end of August '04. As stated before, expect your game to go slow. I run a Buffy PBP and, after nine months, we're about halfway through our third episode. I generally run combats as a 24 hour per round deal (though I have been known to extend it to 48 hours in occasion). If a player doesn't post in that time period, their character simply doesn't act that round. They may be shocked by the horrors they face or got sucker punched/clotheslined by a some demon. As for source materials, at least for my game, only one of my players actually has some of the books. It doesn't really seem to matter, so long as you can trust the GM to help with character creation and advancement. It does lead to a lot of questions on how things work. Still, if you don't mind this, it works out fine. Don't be afraid to split the party. Due to different work schedules and time zones, you may very well end up with two or three different plots going at the same time. With my game, they're less of a solid team of demon fighting heroes and more of a group of people with their own plots and goals who occasionally work together. The slower pace and messageboard format will allow you to keep these different groups going all at the same time (Even if each of the players decides to go in their own direction). More Plot, Less Dungeon. Since it is a messageboard, you've got a little more time to draw out the roleplaying. Hell, I've seen entire posts of just internal monalogue (No Rary's Telepathic Bond involved). Also, use the extra time to your advantage. Instead of the immediate responce needed at a tabletop game, don't be afraid to ponder your answer for an hour or two to get it right before posting. I've found my GMing has gotten a lot more insidious since I've started a PBP. This also allows you to think of ways to drop in hints for future plotlines along the way. Having your own forum is nice. It is really nice to have all of your threads together in one place. If this isn't possible, keep a current and detailed index. It'll save you a lot of time. Hopefully Silvermoon will drop in to give a more DnDish perspective than the one I can give. I'd call his pbp VERY successful. He has a very addicted little group of posters that have amassed 49 threads worth of 200 posts each over the past 9 months. I often find it very difficult to retain control of my computer when orchid blossom wants to check that game for posts. [/QUOTE]
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