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What makes a successful session?
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<blockquote data-quote="payn" data-source="post: 9545804" data-attributes="member: 90374"><p>Ill second what [USER=6999616]@John Dallman[/USER] says about accomplishment. I cant put too fine a requirement for that, its kind of a you feel it when you feel it. Though, generally the players are fully engaged and trying to resolve a mystery or bring an adventure to a head. Sometimes, its just laying low and soaking up the setting too. Though afterwards everybody is beaming about the session and talking about the next one already. I think we have had those sessions where folks are tired, preoccupied, just not aligning right. We certainly want to avoid those, but sometimes you dont see them coming.</p><p></p><p>I've been lucky recently and coming off two successful (IMO) sessions. The first was a Traveller game. The travellers caught wind of a pirate attack and thus lucrative bounty placed on said pirate. The travellers are a few weeks behind the pirate (how warp travel works in Traveller) and are picking up the pieces. The entire session was examining evidence of pirate attacks, questioning witnesses etc.. One surly trader captain that was a victim challenged the travellers to a game of Astral Puck. A little something I made up for the game. Its like shuffle puck, only the puck in this case have tiny anti-grav engines and the board is holographic. The players ate it up. I did not expect them to have so much fun. They are now asking about the Astral Puck league and championships in the Trojan Reach lol. So, to sum it up, lots of investigation and social game play. Not even a whiff of combat. Though, everyone had a lot of fun and felt very successful.</p><p></p><p>Last night I had a session at the FLGS of a Battletech narrative I am running. I posted it publicly on a discord and got a few hits. I expected like 4-6 players tops. I ended up having 15... Ill prepared to split off with my co-GM and do two maps we did one massive base assault. I kept adding oppfor units, initiative was chaos and a complete mess, I was barking out "next" to keep the game moving. I kept thinking to myself, "what a crapshow" but at the end everyone was high fiving and laughing about the epic showing they had (even though a handful of their allies endup punching out from wrecked mechs). Despite all the wrenches tossed my way, and my stressed out mind, it ended up being very successful and folks are lining up for the next session already. Sometimes, what appears to be a lost session, can be salvaged into something quite successful.</p><p></p><p>My mighty defenders</p><p>[ATTACH=full]390962[/ATTACH]</p><p></p><p>The merc company "Two Pour" brought the entire company (why not Steiner opened their wallet for this one?)</p><p>[ATTACH=full]390963[/ATTACH]</p></blockquote><p></p>
[QUOTE="payn, post: 9545804, member: 90374"] Ill second what [USER=6999616]@John Dallman[/USER] says about accomplishment. I cant put too fine a requirement for that, its kind of a you feel it when you feel it. Though, generally the players are fully engaged and trying to resolve a mystery or bring an adventure to a head. Sometimes, its just laying low and soaking up the setting too. Though afterwards everybody is beaming about the session and talking about the next one already. I think we have had those sessions where folks are tired, preoccupied, just not aligning right. We certainly want to avoid those, but sometimes you dont see them coming. I've been lucky recently and coming off two successful (IMO) sessions. The first was a Traveller game. The travellers caught wind of a pirate attack and thus lucrative bounty placed on said pirate. The travellers are a few weeks behind the pirate (how warp travel works in Traveller) and are picking up the pieces. The entire session was examining evidence of pirate attacks, questioning witnesses etc.. One surly trader captain that was a victim challenged the travellers to a game of Astral Puck. A little something I made up for the game. Its like shuffle puck, only the puck in this case have tiny anti-grav engines and the board is holographic. The players ate it up. I did not expect them to have so much fun. They are now asking about the Astral Puck league and championships in the Trojan Reach lol. So, to sum it up, lots of investigation and social game play. Not even a whiff of combat. Though, everyone had a lot of fun and felt very successful. Last night I had a session at the FLGS of a Battletech narrative I am running. I posted it publicly on a discord and got a few hits. I expected like 4-6 players tops. I ended up having 15... Ill prepared to split off with my co-GM and do two maps we did one massive base assault. I kept adding oppfor units, initiative was chaos and a complete mess, I was barking out "next" to keep the game moving. I kept thinking to myself, "what a crapshow" but at the end everyone was high fiving and laughing about the epic showing they had (even though a handful of their allies endup punching out from wrecked mechs). Despite all the wrenches tossed my way, and my stressed out mind, it ended up being very successful and folks are lining up for the next session already. Sometimes, what appears to be a lost session, can be salvaged into something quite successful. My mighty defenders [ATTACH type="full"]390962[/ATTACH] The merc company "Two Pour" brought the entire company (why not Steiner opened their wallet for this one?) [ATTACH type="full"]390963[/ATTACH] [/QUOTE]
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