Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Makes A Successful Superhero CAMPAIGN
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9737036" data-attributes="member: 467"><p>That other thread is about system, so I would liek to keep that discussion out of this thread. here, I am more interested in what you think makes for a good superhero campaign. What style of supers works best for you? What sorts of adventures? What sorts of PCs? What have your most successful superhero games been like? What about your failures.</p><p></p><p>I think the seminal text for superhero campaigns is the original Strike Force sourcebook by Aaron Allston. Though written for Champions, most of its advice and practices are universal for supers games (and some beyond). Making secret ID's matter and engaging in bluebooking for the melodrama both help supers campaigns have the complexity and texture of long comic book runs.</p><p></p><p>My most successful supers campaign was actually a D&D campaign that reached the superheroic modern era (using Mutants and Masterminds). It was the third campaign after one that started in AD&D 2E and the next using 3.x. Basically magic disappeared for 1000 years and the world developed in a "mundane" way until the equivalent of the 1920s, when magic was unleached again and the world's superheroic age began. That happened in a pulp adventure session. then we played a Golden Age mini-campaign, before moving onto the main heavily silver age inspired campaign. It all came to a head in my own Crisis on infinite Erebars for our group's 20th anniversary. Connections to the D&D lore and past replaced things like North Myth inspired supers, so instead of a group of idiots dressed up like animals for Spiderman villains, we had a group of idiots dressed up by low level D&D monsters as villains.</p><p></p><p>Anyway, tell us about what you think makes a successful superhero campaign, outside of game system concerns.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9737036, member: 467"] That other thread is about system, so I would liek to keep that discussion out of this thread. here, I am more interested in what you think makes for a good superhero campaign. What style of supers works best for you? What sorts of adventures? What sorts of PCs? What have your most successful superhero games been like? What about your failures. I think the seminal text for superhero campaigns is the original Strike Force sourcebook by Aaron Allston. Though written for Champions, most of its advice and practices are universal for supers games (and some beyond). Making secret ID's matter and engaging in bluebooking for the melodrama both help supers campaigns have the complexity and texture of long comic book runs. My most successful supers campaign was actually a D&D campaign that reached the superheroic modern era (using Mutants and Masterminds). It was the third campaign after one that started in AD&D 2E and the next using 3.x. Basically magic disappeared for 1000 years and the world developed in a "mundane" way until the equivalent of the 1920s, when magic was unleached again and the world's superheroic age began. That happened in a pulp adventure session. then we played a Golden Age mini-campaign, before moving onto the main heavily silver age inspired campaign. It all came to a head in my own Crisis on infinite Erebars for our group's 20th anniversary. Connections to the D&D lore and past replaced things like North Myth inspired supers, so instead of a group of idiots dressed up like animals for Spiderman villains, we had a group of idiots dressed up by low level D&D monsters as villains. Anyway, tell us about what you think makes a successful superhero campaign, outside of game system concerns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Makes A Successful Superhero CAMPAIGN
Top