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What Makes A Successful Superhero CAMPAIGN
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<blockquote data-quote="overgeeked" data-source="post: 9737075" data-attributes="member: 86653"><p>For me, a successful superheroes campaign requires the Chris Claremont formula all the way. Superhero action interspersed with soap opera drama. </p><p></p><p>You need a good mix of one-off and reoccurring villains to fight, both super and mundane. Building a dislike then hatred then almost toxic friendship with long-term villains is a must. Characters switching sides is also a great bonus. </p><p></p><p>A tangent of that is you need a good variety of threats and challenges. Some fights will be against bank robbers others will be against world-conquering madmen others will be against alien invaders from beyond the stars. Rescuing people from disasters. Rescuing people from villains of all kinds. A Silver Age vibe helps a lot here. Being able to get really, truly weird always makes things more varied and interesting. </p><p></p><p>You need a good mix of PC personalities and clashes between them. It’s a Goldilocks zone thing. Just enough friction to keep it interesting but not so much it takes over for more than a session or two at most. Smallville did a great job of detailing how to do this. Find places where there’s disagreement and tension then spotlight that clash. The players can do the rest. </p><p></p><p>You need a wide cast of interesting NPCs for the PCs to interact with. Mundane people and other superheroes alike. The more the merrier. Fill the world with named NPCs the PCs will have to rescue or bust throughout the campaign. </p><p></p><p>And to use the DC Heroes name for it, you need subplots. Lots and lots of subplots. Subplots here go beyond the standard definition. It also means player-generated content. Players suggest plots and subplots they want to see in the campaign. This is key to a long-running game. Another way to get that kind of engagement is PCs and players having goals.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9737075, member: 86653"] For me, a successful superheroes campaign requires the Chris Claremont formula all the way. Superhero action interspersed with soap opera drama. You need a good mix of one-off and reoccurring villains to fight, both super and mundane. Building a dislike then hatred then almost toxic friendship with long-term villains is a must. Characters switching sides is also a great bonus. A tangent of that is you need a good variety of threats and challenges. Some fights will be against bank robbers others will be against world-conquering madmen others will be against alien invaders from beyond the stars. Rescuing people from disasters. Rescuing people from villains of all kinds. A Silver Age vibe helps a lot here. Being able to get really, truly weird always makes things more varied and interesting. You need a good mix of PC personalities and clashes between them. It’s a Goldilocks zone thing. Just enough friction to keep it interesting but not so much it takes over for more than a session or two at most. Smallville did a great job of detailing how to do this. Find places where there’s disagreement and tension then spotlight that clash. The players can do the rest. You need a wide cast of interesting NPCs for the PCs to interact with. Mundane people and other superheroes alike. The more the merrier. Fill the world with named NPCs the PCs will have to rescue or bust throughout the campaign. And to use the DC Heroes name for it, you need subplots. Lots and lots of subplots. Subplots here go beyond the standard definition. It also means player-generated content. Players suggest plots and subplots they want to see in the campaign. This is key to a long-running game. Another way to get that kind of engagement is PCs and players having goals. [/QUOTE]
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