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What Makes A Successful Superhero CAMPAIGN
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<blockquote data-quote="TheHand" data-source="post: 9745456" data-attributes="member: 88835"><p>My most successful Supers campaign was back in the 90’s. We were using Champions with a lot of Dark Champions material sprinkled in, because it was rhetorical 90s and it was Extreme!(tm) </p><p></p><p>The heroes were a mix of tech and super powered characters. They had costumes but they were all very subdued compared to your standard four-colour. However, the villains were largely of supernatural origin. It didn’t start that way but kind of evolved into super heroes vs the minions of eldritch horror… definitely influenced by the rise of Call of Cthulhu and comics like Spawn and Hellblazer. </p><p></p><p>Since then I’ve run a few supers games but they tend to only be 1 or 2 “issues.” My later games are much more traditional heroics. Most of my current players don’t really appreciate the genre much more than watching MCU movies, so I don’t really have that big player buy-in others have mentioned. </p><p></p><p>Also my tastes changed so games like Champions (and even M&M ) are too crunchy for me. I haven’t quite found a replacement engine I truly love (Icons & Sentinel Comics come close but both have some shortfalls for me).</p></blockquote><p></p>
[QUOTE="TheHand, post: 9745456, member: 88835"] My most successful Supers campaign was back in the 90’s. We were using Champions with a lot of Dark Champions material sprinkled in, because it was rhetorical 90s and it was Extreme!(tm) The heroes were a mix of tech and super powered characters. They had costumes but they were all very subdued compared to your standard four-colour. However, the villains were largely of supernatural origin. It didn’t start that way but kind of evolved into super heroes vs the minions of eldritch horror… definitely influenced by the rise of Call of Cthulhu and comics like Spawn and Hellblazer. Since then I’ve run a few supers games but they tend to only be 1 or 2 “issues.” My later games are much more traditional heroics. Most of my current players don’t really appreciate the genre much more than watching MCU movies, so I don’t really have that big player buy-in others have mentioned. Also my tastes changed so games like Champions (and even M&M ) are too crunchy for me. I haven’t quite found a replacement engine I truly love (Icons & Sentinel Comics come close but both have some shortfalls for me). [/QUOTE]
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