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What makes a successful superhero game?
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<blockquote data-quote="Theory of Games" data-source="post: 9730209" data-attributes="member: 7042201"><p>People throw around Superman but let's be real: most ttrpgs don't let you create anyone as powerful as Kal-El. He can literally move planets around the galaxy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":oops:" title="Oops! :oops:" data-smilie="10"data-shortname=":oops:" /> Most superhero ttrpgs have a "glass ceiling" that allows you to create powerful characters, but not that Superman-Green Lantern-Dr. Strange-Phoenix level that can break the fictional setting into pieces.</p><p></p><p>Which comes to what I think makes a great superhero ttrpg: rules for character limitations and weaknesses. If a system doesn't have rules designed to give a character a weakness or handicap, it's flawed. One consistent aspect of superheroes and supervillains is they ALL have a weakness of some kind. Something that stops them in their tracks and forces them to rethink their tactics. Superman can get wasted by kryptonite and magic. Green Lantern is useless vs. the color yellow. Dr. Strange has the normal casting limitations of a wizard. Phoenix couldn't fully control her powers. </p><p></p><p>The more powerful the character, the more simple yet devastating the weakness. If a superhero ttrpg has this baked into the rules, it has potential.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9730209, member: 7042201"] People throw around Superman but let's be real: most ttrpgs don't let you create anyone as powerful as Kal-El. He can literally move planets around the galaxy :oops: Most superhero ttrpgs have a "glass ceiling" that allows you to create powerful characters, but not that Superman-Green Lantern-Dr. Strange-Phoenix level that can break the fictional setting into pieces. Which comes to what I think makes a great superhero ttrpg: rules for character limitations and weaknesses. If a system doesn't have rules designed to give a character a weakness or handicap, it's flawed. One consistent aspect of superheroes and supervillains is they ALL have a weakness of some kind. Something that stops them in their tracks and forces them to rethink their tactics. Superman can get wasted by kryptonite and magic. Green Lantern is useless vs. the color yellow. Dr. Strange has the normal casting limitations of a wizard. Phoenix couldn't fully control her powers. The more powerful the character, the more simple yet devastating the weakness. If a superhero ttrpg has this baked into the rules, it has potential. [/QUOTE]
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