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What makes a successful superhero game?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9730463" data-attributes="member: 11760"><p>I'm not convinced that a successful superhero game has to represent all power levels, from Hawkeye to Galactus. A lot of painful failures have resulted from trying.</p><p></p><p>I do think that a successful superhero game has to successfully emulate the tropes people are looking for in a superhero game. Not everyone will agree on the full list, but basically, I should be able to pick up a standard issue of a major comic book, say an issue of Spider-Man or Robin, and be able to replicate the hero crouching in the rafters of a warehouse, watching thugs and then have the PC jump down into their midst and have a satisfying combat that doesn't take all day to adjudicate. (City of Heroes, which I think missed the mark on a lot of superhero stuff, did this aspect very, very well.)</p><p></p><p>I think combat that takes as long as 4E D&D's did is a mistake, because while the tactical stuff might be fun for some players, careful tactics aren't really a hallmark of superhero comics, fast-paced action is. </p><p></p><p>And what other scenes the RPG is able to replicate can vary, but it shouldn't be like D&D in that D&D is mostly good at modeling what D&D is like. A superhero RPG should be able to replicate a superhero comic (or movie or TV show, given that it's the 21st century).</p><p></p><p>All else is details, IMO.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9730463, member: 11760"] I'm not convinced that a successful superhero game has to represent all power levels, from Hawkeye to Galactus. A lot of painful failures have resulted from trying. I do think that a successful superhero game has to successfully emulate the tropes people are looking for in a superhero game. Not everyone will agree on the full list, but basically, I should be able to pick up a standard issue of a major comic book, say an issue of Spider-Man or Robin, and be able to replicate the hero crouching in the rafters of a warehouse, watching thugs and then have the PC jump down into their midst and have a satisfying combat that doesn't take all day to adjudicate. (City of Heroes, which I think missed the mark on a lot of superhero stuff, did this aspect very, very well.) I think combat that takes as long as 4E D&D's did is a mistake, because while the tactical stuff might be fun for some players, careful tactics aren't really a hallmark of superhero comics, fast-paced action is. And what other scenes the RPG is able to replicate can vary, but it shouldn't be like D&D in that D&D is mostly good at modeling what D&D is like. A superhero RPG should be able to replicate a superhero comic (or movie or TV show, given that it's the 21st century). All else is details, IMO. [/QUOTE]
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