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What makes a successful superhero game?
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<blockquote data-quote="zarionofarabel" data-source="post: 9730554" data-attributes="member: 7026405"><p>I'm not super familiar with a lot of different superhero TTRPGs as it's not really my genre of choice. I do think the more "simulation" oriented a system is the harder it becomes to have heroes of differing power levels that can work together without the more powerful heroes performing at a scale that completely outshines anything the lower powered heroes can do. The less the system is built to "simulate realistic physical outcomes" and the more it's built to "emulate the superhero genre" the better it will be at, well, emulating the genre. The caveat being that it is a game that is trying to emulate the entirety of the superhero genre. If the game is built to emulate a lesser aspect of the genre, say only "street level" heroes, then it can be more "simulationist" in nature as the disparity of power level between heroes is much narrower than in say an Avengers or Justice League game. Like I said though, my experience with different superhero games is somewhat limited, so my opinion is less relevant than those with ample experience. If I do run a superhero game though, I want it to feature all levels of superheroes, so a more narrative oriented game makes it much easier to do. Cheers!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9730554, member: 7026405"] I'm not super familiar with a lot of different superhero TTRPGs as it's not really my genre of choice. I do think the more "simulation" oriented a system is the harder it becomes to have heroes of differing power levels that can work together without the more powerful heroes performing at a scale that completely outshines anything the lower powered heroes can do. The less the system is built to "simulate realistic physical outcomes" and the more it's built to "emulate the superhero genre" the better it will be at, well, emulating the genre. The caveat being that it is a game that is trying to emulate the entirety of the superhero genre. If the game is built to emulate a lesser aspect of the genre, say only "street level" heroes, then it can be more "simulationist" in nature as the disparity of power level between heroes is much narrower than in say an Avengers or Justice League game. Like I said though, my experience with different superhero games is somewhat limited, so my opinion is less relevant than those with ample experience. If I do run a superhero game though, I want it to feature all levels of superheroes, so a more narrative oriented game makes it much easier to do. Cheers! [/QUOTE]
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