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What makes a successful superhero game?
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<blockquote data-quote="overgeeked" data-source="post: 9730611" data-attributes="member: 86653"><p>Yes, and it absolutely does not work in that game. The Doctor still runs around outshining all other PCs constantly. Because C7 forgot to include anything like a cap or limit on story points. So yes, the Doctor <em>starts</em> with fewer story points, but, importantly...the Doctor can earn story points at exactly the same rate or faster than the other characters. So it looks like it works on paper but it doesn't actually work in play. </p><p></p><p>For example, the 12th Doctor starts the game with 8 story points while all the companions start the game with 12 story points. There's no limit to who can earn sp and no limit to how many sp a character can earn. So the Doctor outshines the companion by having wildly higher stats across the board from the jump and then also gets to earn sp just like the companion and is only 4 behind at the start. </p><p></p><p>If story points were the whole mechanic of the game and there were some way to hard cap the more powerful characters while giving the less powerful characters a higher cap, easier access to sp, more ways to spend sp, etc then it just might work.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9730611, member: 86653"] Yes, and it absolutely does not work in that game. The Doctor still runs around outshining all other PCs constantly. Because C7 forgot to include anything like a cap or limit on story points. So yes, the Doctor [I]starts[/I] with fewer story points, but, importantly...the Doctor can earn story points at exactly the same rate or faster than the other characters. So it looks like it works on paper but it doesn't actually work in play. For example, the 12th Doctor starts the game with 8 story points while all the companions start the game with 12 story points. There's no limit to who can earn sp and no limit to how many sp a character can earn. So the Doctor outshines the companion by having wildly higher stats across the board from the jump and then also gets to earn sp just like the companion and is only 4 behind at the start. If story points were the whole mechanic of the game and there were some way to hard cap the more powerful characters while giving the less powerful characters a higher cap, easier access to sp, more ways to spend sp, etc then it just might work. [/QUOTE]
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