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What makes a successful superhero game?
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<blockquote data-quote="overgeeked" data-source="post: 9730629" data-attributes="member: 86653"><p>Yeah. I've definitely been there. I fluctuate between utterly minimalist rules and pure narrative to something like Marvel Super Heroes in levels of crunch for superheroes. My utter limit was M&M 3E, but that one broke me. I tried and tried and tried but it just lost me. I loved that they brought forward the DC Heroes AP chart and released it under the OGL. That's absolutely fantastic. It's great stuff for a little bit of grounding. But the character creation in M&M 3E is just way, way too much for me.</p><p></p><p>I absolutely love the DC Heroes AP chart and the way it can be used to quickly do weights, distances, and time. How far can Superman throw a 747? DCH has Superman at STR 25, a 747 weighs 13 APs, 25-13=12, so 12 APs of distance or about 7.6 miles. I don't need a lot of mechanics. I don't need lots of math for character creation. And I honestly prefer Marvel Super Heroes for how much lighter and quicker the core gameplay is, one roll and one look up vs one roll and two look ups...but damn. It brings superheroes to life in a way no other quick little subsystem has before. That AP chart is just magical.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9730629, member: 86653"] Yeah. I've definitely been there. I fluctuate between utterly minimalist rules and pure narrative to something like Marvel Super Heroes in levels of crunch for superheroes. My utter limit was M&M 3E, but that one broke me. I tried and tried and tried but it just lost me. I loved that they brought forward the DC Heroes AP chart and released it under the OGL. That's absolutely fantastic. It's great stuff for a little bit of grounding. But the character creation in M&M 3E is just way, way too much for me. I absolutely love the DC Heroes AP chart and the way it can be used to quickly do weights, distances, and time. How far can Superman throw a 747? DCH has Superman at STR 25, a 747 weighs 13 APs, 25-13=12, so 12 APs of distance or about 7.6 miles. I don't need a lot of mechanics. I don't need lots of math for character creation. And I honestly prefer Marvel Super Heroes for how much lighter and quicker the core gameplay is, one roll and one look up vs one roll and two look ups...but damn. It brings superheroes to life in a way no other quick little subsystem has before. That AP chart is just magical. [/QUOTE]
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What makes a successful superhero game?
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