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What makes a successful superhero game?
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<blockquote data-quote="Thomas Shey" data-source="post: 9730675" data-attributes="member: 7026617"><p>Anyone who thinks Hero is a physics engine has a very bizarre idea of physics. A simple examination of the damage to lift ratio of Strength shows that.</p><p></p><p>Now, if you want to say you want narrative expression rather than representative expression, that's fine, but let's drop the "physics engine" nonsense in reference to Hero, shall we? I can point at at least two supers games that function somewhat like a physics engine, but Hero isn't one of them; neither is M&M or a number of other representative supers games. They're representing the way powers and such tend to work in supers settings rather than the dramatic tropes primarily (though they also have some degree of representation for that too), but the way those powers work is very much also a genre trope; its got nothing to do with "physics" in any meaningful way. In fact it usually produces results that the occupants of the worlds involved <em>don't realize or acknowledge is true.</em></p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9730675, member: 7026617"] Anyone who thinks Hero is a physics engine has a very bizarre idea of physics. A simple examination of the damage to lift ratio of Strength shows that. Now, if you want to say you want narrative expression rather than representative expression, that's fine, but let's drop the "physics engine" nonsense in reference to Hero, shall we? I can point at at least two supers games that function somewhat like a physics engine, but Hero isn't one of them; neither is M&M or a number of other representative supers games. They're representing the way powers and such tend to work in supers settings rather than the dramatic tropes primarily (though they also have some degree of representation for that too), but the way those powers work is very much also a genre trope; its got nothing to do with "physics" in any meaningful way. In fact it usually produces results that the occupants of the worlds involved [I]don't realize or acknowledge is true.[/I] [/QUOTE]
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What makes a successful superhero game?
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