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What makes a successful superhero game?
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<blockquote data-quote="Thomas Shey" data-source="post: 9730824" data-attributes="member: 7026617"><p>No, its really not, and repeating it doesn't make it true. If its "simulating" something its the way superpowers and such classically work in comics, and that has remarkably little to do with physics in any sense, and using it in discussion distorts the discussion because it suggests something that isn't true in the vast majority of systems taking that tact.</p><p></p><p></p><p></p><p>Yet it did and does for many people, so perhaps noting that this is a perception and taste issue would be helpful. Among other things, I should note that many comics (at least of the time) took up a large amount of their landscape depicting fights, so that being a large part of the game landscape is only going to feel off to people who don't think that parallelism is relevant.</p><p></p><p>Its a common argument that's what's important in comics is what the heroes think and feel about what they're doing, not what they do, but the source works themselves sure spend a lot of time on the latter for that, and to act like that doesn't also matter for some people is to privileges your own priorities; and using a term like "physics engine" denigrates those who feel otherwise and distorts the discussion.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9730824, member: 7026617"] No, its really not, and repeating it doesn't make it true. If its "simulating" something its the way superpowers and such classically work in comics, and that has remarkably little to do with physics in any sense, and using it in discussion distorts the discussion because it suggests something that isn't true in the vast majority of systems taking that tact. Yet it did and does for many people, so perhaps noting that this is a perception and taste issue would be helpful. Among other things, I should note that many comics (at least of the time) took up a large amount of their landscape depicting fights, so that being a large part of the game landscape is only going to feel off to people who don't think that parallelism is relevant. Its a common argument that's what's important in comics is what the heroes think and feel about what they're doing, not what they do, but the source works themselves sure spend a lot of time on the latter for that, and to act like that doesn't also matter for some people is to privileges your own priorities; and using a term like "physics engine" denigrates those who feel otherwise and distorts the discussion. [/QUOTE]
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