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What makes a successful superhero game?
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<blockquote data-quote="Blue" data-source="post: 9730879" data-attributes="member: 20564"><p>I played decades of Champions (now Hero System) when I was younger. Loved it. Super crunchy super-heroic world simulation. Loved it. My primary GM (played with many, but the most campaigns with one) published a number of Hero System supplements, both official and 3rd party.</p><p></p><p>Went to play the most recent edition recently, it felt meh. I've moved on from both playing and running super crunchy games as my RPG tastes have changed. Nothing about the system.</p><p></p><p>I loved Marvel Heroic Roleplay, as it was such a comic book game, which differs subtly from a superhero game. Also it did a fantastic job of heroes of different power levels.</p><p></p><p>Right now my favorite supers game is Masks: A New Generation. But it's slightly incorrect to call it a supers game, because like most PbtA games it's bespoke to a specific feel. In this case it's teen superteams, and all the drama, rivalry, and such that come from that. All mechanically supported in a game that still manages to run fast and be rules-light because you use the same Move to defend a civilian from a thrown schoolbus and your BFF from being trash talked by the Prom Queen. Heavily narrative like you'd generally expect from a PbtA.</p></blockquote><p></p>
[QUOTE="Blue, post: 9730879, member: 20564"] I played decades of Champions (now Hero System) when I was younger. Loved it. Super crunchy super-heroic world simulation. Loved it. My primary GM (played with many, but the most campaigns with one) published a number of Hero System supplements, both official and 3rd party. Went to play the most recent edition recently, it felt meh. I've moved on from both playing and running super crunchy games as my RPG tastes have changed. Nothing about the system. I loved Marvel Heroic Roleplay, as it was such a comic book game, which differs subtly from a superhero game. Also it did a fantastic job of heroes of different power levels. Right now my favorite supers game is Masks: A New Generation. But it's slightly incorrect to call it a supers game, because like most PbtA games it's bespoke to a specific feel. In this case it's teen superteams, and all the drama, rivalry, and such that come from that. All mechanically supported in a game that still manages to run fast and be rules-light because you use the same Move to defend a civilian from a thrown schoolbus and your BFF from being trash talked by the Prom Queen. Heavily narrative like you'd generally expect from a PbtA. [/QUOTE]
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