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What makes a successful superhero game?
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<blockquote data-quote="Thomas Shey" data-source="post: 9731004" data-attributes="member: 7026617"><p>The greater degree they do that, the more they tend to fail though; the assumptions baked into it as a superhero game tend to fail out if you're using any real scope outside a supers game, because they show their roots. This includes such basic things as the fact its far easier to knock someone out than kill them in the game (as compared to the real world where the inverse is, effectively, true)</p><p></p><p>You can hack on it enough to make that all go away, but it requires considerable hacking.</p><p></p><p>(Note that most games using Hero use the powers for <em>some</em> purpose; about the only ones that didn't were Danger International and Justice, Inc.). Oh, I guess probably not Western Hero either.</p><p></p><p></p><p></p><p>However, Hero backs in certain elements that are superhero conventions that are not supposed to be visible to people in the setting. Such as the fact its easier to blow through a concrete wall than kill a human (because beams that do the former in the comics often hit people not avowedly superhuman physically without doing the latter. Its a baked in genre convention and has nothing to do with how the physics of the world is supposed to work from an interior view).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9731004, member: 7026617"] The greater degree they do that, the more they tend to fail though; the assumptions baked into it as a superhero game tend to fail out if you're using any real scope outside a supers game, because they show their roots. This includes such basic things as the fact its far easier to knock someone out than kill them in the game (as compared to the real world where the inverse is, effectively, true) You can hack on it enough to make that all go away, but it requires considerable hacking. (Note that most games using Hero use the powers for [I]some[/I] purpose; about the only ones that didn't were Danger International and Justice, Inc.). Oh, I guess probably not Western Hero either. However, Hero backs in certain elements that are superhero conventions that are not supposed to be visible to people in the setting. Such as the fact its easier to blow through a concrete wall than kill a human (because beams that do the former in the comics often hit people not avowedly superhuman physically without doing the latter. Its a baked in genre convention and has nothing to do with how the physics of the world is supposed to work from an interior view). [/QUOTE]
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