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What makes a successful superhero game?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9731569" data-attributes="member: 19675"><p>Re: The Superman/Batman problem in HERO </p><p></p><p>If you’re clever, there’s ways to make it work.</p><p></p><p>First of all, assume both have the same number of build points.</p><p></p><p>Second, since the bulk of Supes’ abilities are inherent, most of those points will be in actual <em>super</em> powers. </p><p></p><p>Arguably, Batman won’t have many inherent attributes well outside of human normal. So where to put those points? His wealth, his base, his gear, his contacts for starters. Then skills, along with skill levels that he can apply as needed. Even so, you’re probably still using a fraction of the points used in a Superman build. </p><p></p><p>What to do?</p><p></p><p>Part of my answer is that you have to model his arguably superhuman ability to plan on defeating any super being he knows of. More than one story arc has mentioned that he “has a plan”. To model this, I’d give him a largish Variable Power Pool that he can use to implement a plan. It would require using his base and making one or more skill rolls, but it could put him on a path to deal with almost any challenge, given time and intense study of his target(s).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9731569, member: 19675"] Re: The Superman/Batman problem in HERO If you’re clever, there’s ways to make it work. First of all, assume both have the same number of build points. Second, since the bulk of Supes’ abilities are inherent, most of those points will be in actual [I]super[/I] powers. Arguably, Batman won’t have many inherent attributes well outside of human normal. So where to put those points? His wealth, his base, his gear, his contacts for starters. Then skills, along with skill levels that he can apply as needed. Even so, you’re probably still using a fraction of the points used in a Superman build. What to do? Part of my answer is that you have to model his arguably superhuman ability to plan on defeating any super being he knows of. More than one story arc has mentioned that he “has a plan”. To model this, I’d give him a largish Variable Power Pool that he can use to implement a plan. It would require using his base and making one or more skill rolls, but it could put him on a path to deal with almost any challenge, given time and intense study of his target(s). [/QUOTE]
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