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What makes a successful superhero game?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9731774" data-attributes="member: 18"><p>Absolutely agree. But it's a very different kind of combat to what HERO delivered, for better or worse. I think actually HERO is really good for like, some kinds of battle fantasy, but like, for superheroes, I get that theoretically a speedster acts faster than other people, but that doesn't mean giving him more actions per round than other people, especially spaced out between their actions in an elaborate way is like, a good idea lol. Whereas I think for say, a sort of Malazan-ish game? That would have made complete sense (ironically AFAIK Malazan was based on an AD&D 1E game which then moved to GURPS Fantasy). Like, I mean this is my cheap go-to comment, but by that logic, y'know Flash should get like 4+ comic book panels for every one that Green Lantern gets lol. It's just not comic-book-like.</p><p></p><p>That doesn't mean it's worthless or unfun, just not exactly what a lot of people were actually looking for from that genre.</p><p></p><p></p><p>Yes this is a superb point and I think part of why HERO seemed to get so many people really RPing with it, earlier on than that seemed to be "normal" in TTRPGs (this is before my time, I didn't start RPGs until 1989, and didn't meet lots of other players until 1993 and later, I'm going from historical accounts, but I think they're probably true).</p><p></p><p></p><p>I would say so, but I wouldn't overstate the argument. Like, I don't think M&M's fundamental philosophy is the same as HERO re: powers and combat and so on. I think it HERO is going for this sort of "detailed tactical sim" (both gamist and simulationist, perhaps more gamist), whereas M&M just wants a reliable and smooth resolution mechanism that feels good and genre-appropriate and is thus positioned at a more gamist-narrativist point (if we accept the modern usage of "narrativist" to mean "interested in feeling like a specific genre even at the cost of potential 'realism'"). Oddly FASERIP, I think without any conscious intention, kind of ended up in a similar place much earlier on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9731774, member: 18"] Absolutely agree. But it's a very different kind of combat to what HERO delivered, for better or worse. I think actually HERO is really good for like, some kinds of battle fantasy, but like, for superheroes, I get that theoretically a speedster acts faster than other people, but that doesn't mean giving him more actions per round than other people, especially spaced out between their actions in an elaborate way is like, a good idea lol. Whereas I think for say, a sort of Malazan-ish game? That would have made complete sense (ironically AFAIK Malazan was based on an AD&D 1E game which then moved to GURPS Fantasy). Like, I mean this is my cheap go-to comment, but by that logic, y'know Flash should get like 4+ comic book panels for every one that Green Lantern gets lol. It's just not comic-book-like. That doesn't mean it's worthless or unfun, just not exactly what a lot of people were actually looking for from that genre. Yes this is a superb point and I think part of why HERO seemed to get so many people really RPing with it, earlier on than that seemed to be "normal" in TTRPGs (this is before my time, I didn't start RPGs until 1989, and didn't meet lots of other players until 1993 and later, I'm going from historical accounts, but I think they're probably true). I would say so, but I wouldn't overstate the argument. Like, I don't think M&M's fundamental philosophy is the same as HERO re: powers and combat and so on. I think it HERO is going for this sort of "detailed tactical sim" (both gamist and simulationist, perhaps more gamist), whereas M&M just wants a reliable and smooth resolution mechanism that feels good and genre-appropriate and is thus positioned at a more gamist-narrativist point (if we accept the modern usage of "narrativist" to mean "interested in feeling like a specific genre even at the cost of potential 'realism'"). Oddly FASERIP, I think without any conscious intention, kind of ended up in a similar place much earlier on. [/QUOTE]
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