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What makes a successful superhero game?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9731827" data-attributes="member: 19675"><p>I’m basing my assessment partially off of actual write ups of published DC, Marvel, and other companies’ superheroes in gaming magazines. I remember Teen Titans, the X-Men and Justice Machine all getting the treatment. </p><p></p><p>Villains like Dr. Doom & Magneto were over 1000point builds. I’m assuming Supes & Bats would be written with no fewer points than either of those.</p><p></p><p>And even giving Bats a bunch of skills (& talents) at pretty generous skill levels, you’d still run out of known skills (IOW, ones demonstrated in the comics) before you’d reach Supes’ point totals. And while he’s got a base with a supercomputer & some nifty vehicles, he doesn’t have a network of them like Doom or other arch villains.</p><p></p><p>And wealth has a pretty generous points to benefit ratio.</p><p></p><p>But modeling Batman’s insanely resourceful analysis of threats- and what he’d need to combat them- is an absolute build point sinkhole. It’s conceptually open-ended and amorphous; as powerful as you’d care to model it.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9731827, member: 19675"] I’m basing my assessment partially off of actual write ups of published DC, Marvel, and other companies’ superheroes in gaming magazines. I remember Teen Titans, the X-Men and Justice Machine all getting the treatment. Villains like Dr. Doom & Magneto were over 1000point builds. I’m assuming Supes & Bats would be written with no fewer points than either of those. And even giving Bats a bunch of skills (& talents) at pretty generous skill levels, you’d still run out of known skills (IOW, ones demonstrated in the comics) before you’d reach Supes’ point totals. And while he’s got a base with a supercomputer & some nifty vehicles, he doesn’t have a network of them like Doom or other arch villains. And wealth has a pretty generous points to benefit ratio. But modeling Batman’s insanely resourceful analysis of threats- and what he’d need to combat them- is an absolute build point sinkhole. It’s conceptually open-ended and amorphous; as powerful as you’d care to model it. [/QUOTE]
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