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What makes a successful superhero game?
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<blockquote data-quote="Thomas Shey" data-source="post: 9731857" data-attributes="member: 7026617"><p>Yup; in M&M, you also ran into some of the ways some offensive abilities interacted with Hero Points and GM Fiat. In practice after running two and playing in three fairly lengthy M&M campaigns, it became abundantly clear the best thing to do most of the time was just hammer away with damage, maybe with some Power Attack thrown in. A lot of other things looked good on paper but actually just ended up being a waste of time most of the time.</p><p></p><p></p><p></p><p>Yeah, similar sort of problem. Steve Kenson was and is a good designer, but I just don't think some of the ways revealed preference in how things tended to play out were things he could see or showed up so visibly even across multiple editions that he realized quite the implications of them. Like I said it took multiple campaigns for me to do so (and probably telling, only really did so when it became obvious as a player in a campaign I otherwise enjoyed).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9731857, member: 7026617"] Yup; in M&M, you also ran into some of the ways some offensive abilities interacted with Hero Points and GM Fiat. In practice after running two and playing in three fairly lengthy M&M campaigns, it became abundantly clear the best thing to do most of the time was just hammer away with damage, maybe with some Power Attack thrown in. A lot of other things looked good on paper but actually just ended up being a waste of time most of the time. Yeah, similar sort of problem. Steve Kenson was and is a good designer, but I just don't think some of the ways revealed preference in how things tended to play out were things he could see or showed up so visibly even across multiple editions that he realized quite the implications of them. Like I said it took multiple campaigns for me to do so (and probably telling, only really did so when it became obvious as a player in a campaign I otherwise enjoyed). [/QUOTE]
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