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What makes a successful superhero game?
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<blockquote data-quote="darjr" data-source="post: 9732723" data-attributes="member: 52905"><p>Some friends of mine wanted me to run a Deathwatch 40k game for them at a convention. That game is stuffed full of crunch about guns and armor and monstrous epic enimies and how to dispatch them. How to build these godlike Space Marines of different units that normally detest each other.</p><p></p><p>After reading it I thought how the h*ck am I going to challenge them? Nothing in the book really could, unless I stacked a ton of epic things agains them. Even a game of attrition would have taken way to long for a convention slot. What was I going to do? But I wanted to run this game.</p><p></p><p>Durring prep it began to dawn on me that the games crunch was only really good for making background music that fit the theme. To keep the players feeling immersed in the idea they are Epic Superhero like marines in the thick of things, while the real game was them dealing with each other. During the game it was clearly best doing it that way. They easily cut through everything i had to throw at them, I even trippled some things. But the whole time they would poke at each other verbally. Using lore to banter and even accuse each other of potential betrayal and not being a TRUE MARINE of the EMPEROR! Almost came to blows between PCs several times. </p><p></p><p>In a lot of ways the actual game had very little or no mechanics. I suppose all the tech and combat mechanics could have just been narritive fluff. Except not in this case. It really had to be there for this game to work. Sure maybe it went to far with all the combat and tech rules, and I absolutely would have appreceated more support for the actual game, or at least more of a clue by four in the text. But maybe that would have hurt things. </p><p></p><p>At some point they figured out the real bad guy was the Inquisitor who sent them to die and the last hour of that game was something else as they in character monologued how they may have stark diametrically opposed views of how to be a marine they were going to kumbaia, hug it out, and kill that chaos corrupted pile of tentacles.</p><p></p><p>I need to find a similar Superhero game with a similar group of lore invested folks. Maybe that DC M&M book.</p></blockquote><p></p>
[QUOTE="darjr, post: 9732723, member: 52905"] Some friends of mine wanted me to run a Deathwatch 40k game for them at a convention. That game is stuffed full of crunch about guns and armor and monstrous epic enimies and how to dispatch them. How to build these godlike Space Marines of different units that normally detest each other. After reading it I thought how the h*ck am I going to challenge them? Nothing in the book really could, unless I stacked a ton of epic things agains them. Even a game of attrition would have taken way to long for a convention slot. What was I going to do? But I wanted to run this game. Durring prep it began to dawn on me that the games crunch was only really good for making background music that fit the theme. To keep the players feeling immersed in the idea they are Epic Superhero like marines in the thick of things, while the real game was them dealing with each other. During the game it was clearly best doing it that way. They easily cut through everything i had to throw at them, I even trippled some things. But the whole time they would poke at each other verbally. Using lore to banter and even accuse each other of potential betrayal and not being a TRUE MARINE of the EMPEROR! Almost came to blows between PCs several times. In a lot of ways the actual game had very little or no mechanics. I suppose all the tech and combat mechanics could have just been narritive fluff. Except not in this case. It really had to be there for this game to work. Sure maybe it went to far with all the combat and tech rules, and I absolutely would have appreceated more support for the actual game, or at least more of a clue by four in the text. But maybe that would have hurt things. At some point they figured out the real bad guy was the Inquisitor who sent them to die and the last hour of that game was something else as they in character monologued how they may have stark diametrically opposed views of how to be a marine they were going to kumbaia, hug it out, and kill that chaos corrupted pile of tentacles. I need to find a similar Superhero game with a similar group of lore invested folks. Maybe that DC M&M book. [/QUOTE]
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