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What makes a successful superhero game?
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<blockquote data-quote="ShinHakkaider" data-source="post: 9732737" data-attributes="member: 9213"><p>For me, to be considered a successful game, I need my supers game to have a fair amount of customization and to be somewhat crunchy. Rules light / Narrative games do not work for me especially with a high amount of GM Fiat and designers who just have a casual love and or affinity for the Supers genre. </p><p></p><p>Games like CHAMPIONS (now HERO SYSTEM) and MUTANTS AND MASTERMINDS allow me to create characters that simulate the power sets of Iron Man (any of the armors) to Yuuske Urameshi from Yu Yu Hakusho. For me any game that skimps on character creation is not for me because most of the time I'm not looking to play existing characters, I'm looking to run or play with original characters in a new setting of a radically different version of a existing universe. </p><p></p><p>At the same time during play there needs to be a decent amount of respect for power scaling (some thing that American comics since the 90's have been increasingly crap at and Manga and anime kind of excel at depending on the title). For example there's NO WAY Monkey D. Luffy (One Piece) from the Enies Lobby Arc or the Marine Ford Arc would be able to handle DolFlamingo from the Dressrossa Arc. But somehow Gambit is able to defeat Gladiator (from the Sh'iar) with a deck of cards?!? C'mon y'all...</p><p></p><p>I put that example out there just to point out that as much as we love comics (some of us anyway) that a supers game should try to emulate some element of what we read and see in comics but ultimately its a GAME. And it should be treated as such. I'm not looking for it to be a comic that I "play". </p><p></p><p>I've run and been a player in more than few Supers games and by far it's my favorite genre to play in as it's the one I'm the most familiar with by far, both from an american comics standpoint and an manga/anime standpoint as well. There are purists who will fight me on this but I think that manga/anime particularly in shonen do a vastly better job at defining power sets and the limitations of those power sets than American comics do.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 9732737, member: 9213"] For me, to be considered a successful game, I need my supers game to have a fair amount of customization and to be somewhat crunchy. Rules light / Narrative games do not work for me especially with a high amount of GM Fiat and designers who just have a casual love and or affinity for the Supers genre. Games like CHAMPIONS (now HERO SYSTEM) and MUTANTS AND MASTERMINDS allow me to create characters that simulate the power sets of Iron Man (any of the armors) to Yuuske Urameshi from Yu Yu Hakusho. For me any game that skimps on character creation is not for me because most of the time I'm not looking to play existing characters, I'm looking to run or play with original characters in a new setting of a radically different version of a existing universe. At the same time during play there needs to be a decent amount of respect for power scaling (some thing that American comics since the 90's have been increasingly crap at and Manga and anime kind of excel at depending on the title). For example there's NO WAY Monkey D. Luffy (One Piece) from the Enies Lobby Arc or the Marine Ford Arc would be able to handle DolFlamingo from the Dressrossa Arc. But somehow Gambit is able to defeat Gladiator (from the Sh'iar) with a deck of cards?!? C'mon y'all... I put that example out there just to point out that as much as we love comics (some of us anyway) that a supers game should try to emulate some element of what we read and see in comics but ultimately its a GAME. And it should be treated as such. I'm not looking for it to be a comic that I "play". I've run and been a player in more than few Supers games and by far it's my favorite genre to play in as it's the one I'm the most familiar with by far, both from an american comics standpoint and an manga/anime standpoint as well. There are purists who will fight me on this but I think that manga/anime particularly in shonen do a vastly better job at defining power sets and the limitations of those power sets than American comics do. [/QUOTE]
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