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What makes a successful superhero game?
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<blockquote data-quote="Thomas Shey" data-source="post: 9733187" data-attributes="member: 7026617"><p>Notice I said "passive", as in, "not taking up actions."</p><p></p><p>Also as I recall, it didn't work a lot even for characters avowedly good at it, and only helped so much even when they did (I will again note it has been a very long time though, so there could be something I'm forgetting).</p><p></p><p></p><p></p><p></p><p>This assumes that players in a game will have the same reactions to their characters being overshadowed as writers in other fiction <em>who are writing all the characters</em>. Medium matters; games are not comics nor movies nor TV shows and all those have different demands.</p><p></p><p></p><p></p><p>Not all opponents are created equal; a super powered burgler is not the same as a metahuman mass murderer . And its still poor genre matching when combat counter selects against less lethal attacks.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9733187, member: 7026617"] Notice I said "passive", as in, "not taking up actions." Also as I recall, it didn't work a lot even for characters avowedly good at it, and only helped so much even when they did (I will again note it has been a very long time though, so there could be something I'm forgetting). This assumes that players in a game will have the same reactions to their characters being overshadowed as writers in other fiction [I]who are writing all the characters[/I]. Medium matters; games are not comics nor movies nor TV shows and all those have different demands. Not all opponents are created equal; a super powered burgler is not the same as a metahuman mass murderer . And its still poor genre matching when combat counter selects against less lethal attacks. [/QUOTE]
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