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What makes a successful superhero game?
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<blockquote data-quote="jian" data-source="post: 9733712" data-attributes="member: 78087"><p>We all have our opinions, of course, but in a MSH game focused on combat (it was the 90s and we were heavily influenced in our teen years by X-Force and Image) where the rule was that you didn’t lose Karma unless the person actually died (and if they were a robot etc it didn’t count anyway) then Kill results are objectively the most effective outcome for defeating opponents as long as your team medic gets to them before the end of the fight.</p><p></p><p>(Again, it was the 90s, but one of the PCs in our MSH game was a demon (slightly based on Crawley from Good Omens but obviously a lot more fighty) and as the GM I thought it a cool and in-genre thing to declare as part of the ongoing plot that he had been Longinus, the centurion whose spear pierced Christ at the Crucifixion. The character later found his spear, which was now the Dolorous Spear (AKA the Spear of Destiny) and, as per Arthurian myth, automatically inflicted a Kill with every strike.</p><p></p><p>I foolishly thought this would discourage him from using it on most enemies. Dear reader, I was very naive.)</p><p></p><p>(Specifically about the rule interpretation re Kill results - the rules didn’t specify when you lose Karma after a Kill and whether someone who takes a Kill dies at once. Since you can get a Kill on a Red with all non-blunt ranged weapons (including all superhero energy blasts unless they specify otherwise - you’re a coward, Cyclops) as well as with guns, swords, spears, and Wolverine claws, we ruled that you didn’t lose Karma until the person actually dies, which could be prevented if they received medical attention. Of course, I think the rules were written to imply that you should spend Karma to lower your result from a Red to a Yellow when you were throwing energy blasts around, but that would have implied that you always had to declare that you would spend Karma before every time you fired, which was quite prohibitive. Or you could use Groundstrike, which almost nobody actually does in the comics since it’s a fix put in for the RPG, so we never did it.)</p></blockquote><p></p>
[QUOTE="jian, post: 9733712, member: 78087"] We all have our opinions, of course, but in a MSH game focused on combat (it was the 90s and we were heavily influenced in our teen years by X-Force and Image) where the rule was that you didn’t lose Karma unless the person actually died (and if they were a robot etc it didn’t count anyway) then Kill results are objectively the most effective outcome for defeating opponents as long as your team medic gets to them before the end of the fight. (Again, it was the 90s, but one of the PCs in our MSH game was a demon (slightly based on Crawley from Good Omens but obviously a lot more fighty) and as the GM I thought it a cool and in-genre thing to declare as part of the ongoing plot that he had been Longinus, the centurion whose spear pierced Christ at the Crucifixion. The character later found his spear, which was now the Dolorous Spear (AKA the Spear of Destiny) and, as per Arthurian myth, automatically inflicted a Kill with every strike. I foolishly thought this would discourage him from using it on most enemies. Dear reader, I was very naive.) (Specifically about the rule interpretation re Kill results - the rules didn’t specify when you lose Karma after a Kill and whether someone who takes a Kill dies at once. Since you can get a Kill on a Red with all non-blunt ranged weapons (including all superhero energy blasts unless they specify otherwise - you’re a coward, Cyclops) as well as with guns, swords, spears, and Wolverine claws, we ruled that you didn’t lose Karma until the person actually dies, which could be prevented if they received medical attention. Of course, I think the rules were written to imply that you should spend Karma to lower your result from a Red to a Yellow when you were throwing energy blasts around, but that would have implied that you always had to declare that you would spend Karma before every time you fired, which was quite prohibitive. Or you could use Groundstrike, which almost nobody actually does in the comics since it’s a fix put in for the RPG, so we never did it.) [/QUOTE]
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