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What makes a successful superhero game?
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<blockquote data-quote="Thomas Shey" data-source="post: 9734292" data-attributes="member: 7026617"><p>The classic answer to that is "If you want him dead, talk to the legal system. Complaining Batman isn't doing it is about like complaining that the cops aren't functioning as judge, jury and executioner."</p><p></p><p></p><p></p><p>Trying to return to that when there are also perfectly good in-setting reasons it doesn't happen (among other things, Batman didn't even lean into killing when he did use guns, and other than Frank Miller's version, has done so even less for about 75 years now). Like I said, nothing would make superheroes public tolerance look <em>less</em> likely than if they started routinely playing executioner.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9734292, member: 7026617"] The classic answer to that is "If you want him dead, talk to the legal system. Complaining Batman isn't doing it is about like complaining that the cops aren't functioning as judge, jury and executioner." Trying to return to that when there are also perfectly good in-setting reasons it doesn't happen (among other things, Batman didn't even lean into killing when he did use guns, and other than Frank Miller's version, has done so even less for about 75 years now). Like I said, nothing would make superheroes public tolerance look [I]less[/I] likely than if they started routinely playing executioner. [/QUOTE]
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What makes a successful superhero game?
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