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What makes a successful superhero game?
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<blockquote data-quote="jian" data-source="post: 9734509" data-attributes="member: 78087"><p>I’m sure we can agree to disagree, but no, this is not the case. Serialised books (detective stories, thrillers, fantasy novels, romances, and yes, the James Bond novels which only span 1953-63) commonly do reflect the passage of time to some degree, depending on the subject matter, and are limited by the lifespan of their writers at the very least - even Poirot, whose books span five decades between 1920 and 1970 (though the last book is explicitly set earlier than this), has a natural ending written in (Curtain, written in 1940) because Christie knew that the suspension of time is absurd. The James Bond films are reboots, not continuations, and therefore have to reinvent themselves for each new generation. Star Trek reinvents itself for the generations and is limited by the age and appearance of its actors. </p><p></p><p>Even in the superhero genre, comics which are not bound by the Big Two’s conventions often do reflect the passage of time because they’re written to have a continuous story. Two obvious but different examples are Invincible (quite long but specifically written with a beginning and end) and Astro City (very concerned with the development of characters and the city over the decades) and I would strongly argue that they are the better for it. Even within the Big Two, the stories that are designed to have a natural beginning and end - Starman, Avengers Academy, etc - are better and more satisfying in my opinion because of that, whatever happens to the characters afterwards.</p></blockquote><p></p>
[QUOTE="jian, post: 9734509, member: 78087"] I’m sure we can agree to disagree, but no, this is not the case. Serialised books (detective stories, thrillers, fantasy novels, romances, and yes, the James Bond novels which only span 1953-63) commonly do reflect the passage of time to some degree, depending on the subject matter, and are limited by the lifespan of their writers at the very least - even Poirot, whose books span five decades between 1920 and 1970 (though the last book is explicitly set earlier than this), has a natural ending written in (Curtain, written in 1940) because Christie knew that the suspension of time is absurd. The James Bond films are reboots, not continuations, and therefore have to reinvent themselves for each new generation. Star Trek reinvents itself for the generations and is limited by the age and appearance of its actors. Even in the superhero genre, comics which are not bound by the Big Two’s conventions often do reflect the passage of time because they’re written to have a continuous story. Two obvious but different examples are Invincible (quite long but specifically written with a beginning and end) and Astro City (very concerned with the development of characters and the city over the decades) and I would strongly argue that they are the better for it. Even within the Big Two, the stories that are designed to have a natural beginning and end - Starman, Avengers Academy, etc - are better and more satisfying in my opinion because of that, whatever happens to the characters afterwards. [/QUOTE]
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