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What makes a successful superhero game?
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<blockquote data-quote="Eric V" data-source="post: 9735610" data-attributes="member: 6779717"><p>Sigh...</p><p></p><p>1) You both assume the club. Which is fine. My point was that, in the comics, DD doesn't need the club to take out the thugs, pronto.</p><p></p><p>2) Sure, he fights in hallways and whatnot. It's just that he shouldn't need them to take out the thugs in comic fashion. In other words, DD takes out the thugs pronto, whether there's walls or a giant open space. He doesn't <em>need </em>the environment.</p><p></p><p>3) I mean, in this system, DD does miss at least 25% of the time, and doesn't even get the multiple attacks in a round 30% of the time...but sure, let's say Ray exaggerated and it's actually 8 rounds. Still way too much to be comic accurate.</p><p></p><p>4) We did the math above about slams...it doesn't skew things enough (and again, DD doesn't need walls to quickly take down thugs in the comics!). As for karma...please read the whole post, which states that DD shouldn't need to spend karma to take down 5 thugs, for the love of Stan Lee. The problem absolutely exists. It would be easy to run a sim to see.</p><p></p><p>5) You have NOT seen exploding dice get a result of 105 on 2d10, so please stop it. This insane statistical improbability is not a valid criticism of DCH. A thug taking out Superman in one shot in DCH is simply not something that happens in gameplay, so there's no affect on comic accuracy. Meanwhile, if DD faces 5 ninjas in MSH, he's in real trouble.</p><p></p><p>The game can be fun without it being able to emulate the comics. It's fine. But DCH is far ahead of it in that. That's also fine.</p></blockquote><p></p>
[QUOTE="Eric V, post: 9735610, member: 6779717"] Sigh... 1) You both assume the club. Which is fine. My point was that, in the comics, DD doesn't need the club to take out the thugs, pronto. 2) Sure, he fights in hallways and whatnot. It's just that he shouldn't need them to take out the thugs in comic fashion. In other words, DD takes out the thugs pronto, whether there's walls or a giant open space. He doesn't [I]need [/I]the environment. 3) I mean, in this system, DD does miss at least 25% of the time, and doesn't even get the multiple attacks in a round 30% of the time...but sure, let's say Ray exaggerated and it's actually 8 rounds. Still way too much to be comic accurate. 4) We did the math above about slams...it doesn't skew things enough (and again, DD doesn't need walls to quickly take down thugs in the comics!). As for karma...please read the whole post, which states that DD shouldn't need to spend karma to take down 5 thugs, for the love of Stan Lee. The problem absolutely exists. It would be easy to run a sim to see. 5) You have NOT seen exploding dice get a result of 105 on 2d10, so please stop it. This insane statistical improbability is not a valid criticism of DCH. A thug taking out Superman in one shot in DCH is simply not something that happens in gameplay, so there's no affect on comic accuracy. Meanwhile, if DD faces 5 ninjas in MSH, he's in real trouble. The game can be fun without it being able to emulate the comics. It's fine. But DCH is far ahead of it in that. That's also fine. [/QUOTE]
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