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What makes a successful superhero game?
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<blockquote data-quote="overgeeked" data-source="post: 9735619" data-attributes="member: 86653"><p>Not according to the book. The baseline of ice generation is ranged damage. Advanced MSH, Player's Book, p80.</p><p></p><p>"Ice Generation: The hero in question may draw water from the ambient atmosphere (nearby area) and convert it to ice, which the hero may then <em>use initially as a missile weapon</em>. He may later develop other uses through Power Stunts. The ice missiles have Power rank range, inflict up to Power rank damage (the hero may throw less-lethal snowballs), and use Agility to hit either on the Blunt Throwing or Edged Throwing battle effect column. The hero may gain one additional Power Stunt at start, and develop others as play progresses."</p><p></p><p>You are right about flight and telekinesis though.</p><p></p><p>If we're worrying about power stunts, it's worth noting that in the first issue of X-Men alone Bobby pulls several. Creates an ice pole he swings around, freezes Beast's arm, creates an ice ramp that reflects a thrown attack back at Beast, creates an ice cube around himself as a shield, throws ice grenades that knock three missiles out of the sky, and creates an ice shield to protect the team from an explosion. Not sure about the karma cost on that, but it seems a bit more than he should have to spend according to the numbers. Each power stunt is 100 karma to even attempt. If he's rocking Ty (6) for his RIP, his karma is only 18. </p><p></p><p>It's a tangent within a tangent within a tangent, honestly.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9735619, member: 86653"] Not according to the book. The baseline of ice generation is ranged damage. Advanced MSH, Player's Book, p80. "Ice Generation: The hero in question may draw water from the ambient atmosphere (nearby area) and convert it to ice, which the hero may then [I]use initially as a missile weapon[/I]. He may later develop other uses through Power Stunts. The ice missiles have Power rank range, inflict up to Power rank damage (the hero may throw less-lethal snowballs), and use Agility to hit either on the Blunt Throwing or Edged Throwing battle effect column. The hero may gain one additional Power Stunt at start, and develop others as play progresses." You are right about flight and telekinesis though. If we're worrying about power stunts, it's worth noting that in the first issue of X-Men alone Bobby pulls several. Creates an ice pole he swings around, freezes Beast's arm, creates an ice ramp that reflects a thrown attack back at Beast, creates an ice cube around himself as a shield, throws ice grenades that knock three missiles out of the sky, and creates an ice shield to protect the team from an explosion. Not sure about the karma cost on that, but it seems a bit more than he should have to spend according to the numbers. Each power stunt is 100 karma to even attempt. If he's rocking Ty (6) for his RIP, his karma is only 18. It's a tangent within a tangent within a tangent, honestly. [/QUOTE]
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