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What makes a successful superhero game?
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<blockquote data-quote="overgeeked" data-source="post: 9739313" data-attributes="member: 86653"><p>Mostly, yeah. Take Superman as the big counter example. He was already an adult in his first appearance in 1938 and all he's got is strength, invulnerability, speed, and can jump 1/8 of a mile. In 1939 he gets x-ray vision and super hearing. In 1940 telescopic vision, microscopic vision, and super breath are added. By 1943 he can fly and gains a weakness to Kryptonite. Heat vision doesn't show up until 1949. It goes nuts from there with time travel, mind control, erasing memories, unlimited strength speed and regeneration, etc. Freezing breath shows up in 1959. On and on and on. </p><p></p><p>I guess that's what a superhero PC looks like in a Monty Haul game. </p><p></p><p>Or any of the Hulk- or Thor-Buster armors he's made over the years. If it were an RPG those would be permanent upgrades rather than one-offs or emergency use only. That's the other part of the equation. The source material and the nature of RPGs and gamers. They always want power ups, any and all increases in power must be permanent. And if it's not enough power fast enough, then it's "this game sucks" or some other clever response. I dunno, maybe settle down. You're already playing a superhero. It's the ultimate power fantasy. Relax.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9739313, member: 86653"] Mostly, yeah. Take Superman as the big counter example. He was already an adult in his first appearance in 1938 and all he's got is strength, invulnerability, speed, and can jump 1/8 of a mile. In 1939 he gets x-ray vision and super hearing. In 1940 telescopic vision, microscopic vision, and super breath are added. By 1943 he can fly and gains a weakness to Kryptonite. Heat vision doesn't show up until 1949. It goes nuts from there with time travel, mind control, erasing memories, unlimited strength speed and regeneration, etc. Freezing breath shows up in 1959. On and on and on. I guess that's what a superhero PC looks like in a Monty Haul game. Or any of the Hulk- or Thor-Buster armors he's made over the years. If it were an RPG those would be permanent upgrades rather than one-offs or emergency use only. That's the other part of the equation. The source material and the nature of RPGs and gamers. They always want power ups, any and all increases in power must be permanent. And if it's not enough power fast enough, then it's "this game sucks" or some other clever response. I dunno, maybe settle down. You're already playing a superhero. It's the ultimate power fantasy. Relax. [/QUOTE]
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