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General Tabletop Discussion
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what makes a system encourage roleplaying not "rollplaying"
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<blockquote data-quote="Pielorinho" data-source="post: 231065" data-attributes="member: 259"><p>I'll give you an example of a system that encourages roleplaying. It may not be your cup of tea (I know it's not mine), but it's definitely a roleplaying-heavy game.</p><p></p><p>In White Wolf's game "Wraith", you have a stat called "Angst."</p><p></p><p>Quit laughing. I'm serious.</p><p></p><p>Anyway, your character also has a shadow side, reflecting your fears, insecurities, etc. etc. You pretty much design your shadow, based on some guidelines.</p><p></p><p>Here's one ofthe roleplaying parts: another player takes on the part of your shadow, according to the rules, and whispers things to you in the shadow's voice. If you're trying to lead a group of wraiths in a daring raid, your shadowplayer might stand behind you and say, "Who do you think you are? Look at them -- they're laughing at you, you fool! Sit down before you humiliate yourself any more. Look, you're a good follower, but don't let them notice you. Don't you know what they do to leaders? They tear them down!" and so on.</p><p></p><p>That's part of the game mechanic.</p><p></p><p>When your angst score gets too high, you undergo a reversal, in which you start playing your shadow yourself: your shadow takes control of your PC. And when your angst score gets too too high, you have to put on black clothes and too much mascara and dance like you're swimming through olive oil.</p><p></p><p>No, that's not right. When your score gets really high, you undergo a reckoning, in which the GM runs you through a scene that exemplifies one of the reasons you became a wraith. If you were murdered by your ex-boyfriend, you might find yourself in the room just before he comes in -- and then he bursts into the room, obviously drunk, and you play through the scene again. If you play through it in a way that the GM believes confronts and works through the trauma, then your angst score goes down permanently. If you play through it poorly, then I think your permanent angst score goes up. And if you really screw up the scene, you irrevocably die.</p><p></p><p>*************</p><p></p><p>Long example -- and I'm working from memory, so some of the details may be wrong. My basic point, though, is that the game's mechanics strongly encourage a very specific type of roleplaying. All of the Storyteller system games do this to some degree or another.</p><p></p><p>D20 doesn't have any such mechanisms. I love D20, and I think that I can pull off good roleplaying scenes through the game; it's just that the game's mechanics don't really help me do this.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 231065, member: 259"] I'll give you an example of a system that encourages roleplaying. It may not be your cup of tea (I know it's not mine), but it's definitely a roleplaying-heavy game. In White Wolf's game "Wraith", you have a stat called "Angst." Quit laughing. I'm serious. Anyway, your character also has a shadow side, reflecting your fears, insecurities, etc. etc. You pretty much design your shadow, based on some guidelines. Here's one ofthe roleplaying parts: another player takes on the part of your shadow, according to the rules, and whispers things to you in the shadow's voice. If you're trying to lead a group of wraiths in a daring raid, your shadowplayer might stand behind you and say, "Who do you think you are? Look at them -- they're laughing at you, you fool! Sit down before you humiliate yourself any more. Look, you're a good follower, but don't let them notice you. Don't you know what they do to leaders? They tear them down!" and so on. That's part of the game mechanic. When your angst score gets too high, you undergo a reversal, in which you start playing your shadow yourself: your shadow takes control of your PC. And when your angst score gets too too high, you have to put on black clothes and too much mascara and dance like you're swimming through olive oil. No, that's not right. When your score gets really high, you undergo a reckoning, in which the GM runs you through a scene that exemplifies one of the reasons you became a wraith. If you were murdered by your ex-boyfriend, you might find yourself in the room just before he comes in -- and then he bursts into the room, obviously drunk, and you play through the scene again. If you play through it in a way that the GM believes confronts and works through the trauma, then your angst score goes down permanently. If you play through it poorly, then I think your permanent angst score goes up. And if you really screw up the scene, you irrevocably die. ************* Long example -- and I'm working from memory, so some of the details may be wrong. My basic point, though, is that the game's mechanics strongly encourage a very specific type of roleplaying. All of the Storyteller system games do this to some degree or another. D20 doesn't have any such mechanisms. I love D20, and I think that I can pull off good roleplaying scenes through the game; it's just that the game's mechanics don't really help me do this. Daniel [/QUOTE]
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