Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What makes a truly well-conceived PC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Synicism" data-source="post: 473020" data-attributes="member: 489"><p>Generally, when I design a character, I start with a concept - about two or three words that set out "what" my character is. Example, my current FR character: "human weretiger monk." This is generally what I want to play in terms of mechanics.</p><p></p><p>Then I figure out how my character got to be what he is. In the case of the monk, Jasin, a natural lycanthrope, was born to members of a monastic order dedicated to Selune who believe that lycanthropy is a gift if properly used. They seek out afflicted lycanthropes and teach them to control their abilities and hunt down those who use their abilities to spread chaos. Jasin's family was attacked and wiped out by a rival order dedicated to an evil deity. I always want to include plot hooks and stuff for the GM to play with. It's fun to have something appear out of the character's past. I pick a few personality traits that define the character, decide on a tone of voice and some mannerisms, and generally get a feel for how to act the character out at the table.</p><p></p><p>Now I assign stats, skills, and feats based on the concept, putting them where they best illustrate the character's development so far. Because he's a weretiger, he's got a high strength, so I figure he would be trained to take advantage of that. So I put his high stat in strength, followed by wisdom, because he would be taught to be alert and one with his surroundings. Then I go with constitution, then dexterity and intelligence, and charisma last because as a natural lycanthrope, he has a feral streak that normal folk might find unsettling, perhaps a vestigial predator-prey reaction. We use a point-buy system, so this is real easy. I picked feats like flying kick and improved initiative to represent a direct, linear, no-nonsense fighting style and put points into listen, climb, jump, etc.</p></blockquote><p></p>
[QUOTE="Synicism, post: 473020, member: 489"] Generally, when I design a character, I start with a concept - about two or three words that set out "what" my character is. Example, my current FR character: "human weretiger monk." This is generally what I want to play in terms of mechanics. Then I figure out how my character got to be what he is. In the case of the monk, Jasin, a natural lycanthrope, was born to members of a monastic order dedicated to Selune who believe that lycanthropy is a gift if properly used. They seek out afflicted lycanthropes and teach them to control their abilities and hunt down those who use their abilities to spread chaos. Jasin's family was attacked and wiped out by a rival order dedicated to an evil deity. I always want to include plot hooks and stuff for the GM to play with. It's fun to have something appear out of the character's past. I pick a few personality traits that define the character, decide on a tone of voice and some mannerisms, and generally get a feel for how to act the character out at the table. Now I assign stats, skills, and feats based on the concept, putting them where they best illustrate the character's development so far. Because he's a weretiger, he's got a high strength, so I figure he would be trained to take advantage of that. So I put his high stat in strength, followed by wisdom, because he would be taught to be alert and one with his surroundings. Then I go with constitution, then dexterity and intelligence, and charisma last because as a natural lycanthrope, he has a feral streak that normal folk might find unsettling, perhaps a vestigial predator-prey reaction. We use a point-buy system, so this is real easy. I picked feats like flying kick and improved initiative to represent a direct, linear, no-nonsense fighting style and put points into listen, climb, jump, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What makes a truly well-conceived PC?
Top