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What makes a truly well-conceived PC?
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<blockquote data-quote="Celtavian" data-source="post: 473137" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>What does it for me is pretty much in the following order:</p><p></p><p>1. Roll a decent set of stats with at least 2 decent stats (14 and up), preferably more.</p><p></p><p>2. DM tells us what module we are going through and what area it will start in. Gets my mind flowing on a background</p><p></p><p>3. Creating a background that includes choosing the class and race I will play. </p><p></p><p>4. The final event that makes the character is a combat where I do really well, usually involving a lucky die roll that turns the tide of combat or makes my PC standout. All these factors together usually indicates well-conceived PC.</p><p></p><p></p><p>I have had two PC's which were so well-conceived I cannot imagine creating better.</p><p></p><p>The first was the king of a fallen kingdom. His life quest was to rebuild his kingdom and reclaim the throne. I am not going to release anymore info about him as I am writing his story up.</p><p></p><p>The second was Celtavian, a wizard/cleric of Mystra. He later became a chosen of Mystra. I loved this character because he truly was the powerful, mysterious, wizard archetype you see in films. He rarely spoke. I took him through 12 levels without ever being seriously attacked. He actually saved the entire party two times, and often turned the tide of battle when he actually did cast.</p><p></p><p>What was so amazing is that the DM truly could not find a good reason why the enemies we were facing would attack him. He usually stood back and did nothing unless someone needed his help or a spell would be helpful. He is my favorite character.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 473137, member: 5834"] [b]Re[/b] What does it for me is pretty much in the following order: 1. Roll a decent set of stats with at least 2 decent stats (14 and up), preferably more. 2. DM tells us what module we are going through and what area it will start in. Gets my mind flowing on a background 3. Creating a background that includes choosing the class and race I will play. 4. The final event that makes the character is a combat where I do really well, usually involving a lucky die roll that turns the tide of combat or makes my PC standout. All these factors together usually indicates well-conceived PC. I have had two PC's which were so well-conceived I cannot imagine creating better. The first was the king of a fallen kingdom. His life quest was to rebuild his kingdom and reclaim the throne. I am not going to release anymore info about him as I am writing his story up. The second was Celtavian, a wizard/cleric of Mystra. He later became a chosen of Mystra. I loved this character because he truly was the powerful, mysterious, wizard archetype you see in films. He rarely spoke. I took him through 12 levels without ever being seriously attacked. He actually saved the entire party two times, and often turned the tide of battle when he actually did cast. What was so amazing is that the DM truly could not find a good reason why the enemies we were facing would attack him. He usually stood back and did nothing unless someone needed his help or a spell would be helpful. He is my favorite character. [/QUOTE]
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