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Community
General Tabletop Discussion
*TTRPGs General
What makes a TTRPG purchase "worth it" to you?
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<blockquote data-quote="CleverNickName" data-source="post: 9618474" data-attributes="member: 50987"><p>The easy answer is, "it has to meet my expectations." But I have different expectations for different kinds of TTRPGs.</p><p></p><p>If it's a D&D product, I expect to be able to use it with my 5E campaign. I expect it to be of similar quality and presentation as the official 5E products from Wizards of the Coast, and I expect it to be balanced enough to not need a lot of retooling on my end.</p><p></p><p>If it's a <em>Call of Cthulhu</em> product, it's the same deal: I expect to be able to seamlessly use it with my official CoC materials that were published from Chaosium.</p><p></p><p>If it's a small indie product with its own bespoke gaming system, I expect it to have a rich amount of lore, excellent artwork, and plenty of digital resources that I can cherry-pick for my own games--whether those games might be. Monty Cook's "The Magnus Archives RPG" and "Old Gods of Appalachia RPG" are excellent examples: so far I have been unsuccessful at getting my players to try the Cypher game system, but these materials are so richly detailed, the artwork is so vibrant, and the digital resources are versatile enough, that I can bring them into my <em>Call of Cthulhu </em>game OR my 5E D&D game.</p><p></p><p>If it's a very different kind of game--like <em>Dread, </em>for example, which doesn't use dice and has a list of 20 Questions for a character sheet--my expectations are going to be wide open. Does it look like it'll be fun? Does it look like my friends will enjoy it?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9618474, member: 50987"] The easy answer is, "it has to meet my expectations." But I have different expectations for different kinds of TTRPGs. If it's a D&D product, I expect to be able to use it with my 5E campaign. I expect it to be of similar quality and presentation as the official 5E products from Wizards of the Coast, and I expect it to be balanced enough to not need a lot of retooling on my end. If it's a [I]Call of Cthulhu[/I] product, it's the same deal: I expect to be able to seamlessly use it with my official CoC materials that were published from Chaosium. If it's a small indie product with its own bespoke gaming system, I expect it to have a rich amount of lore, excellent artwork, and plenty of digital resources that I can cherry-pick for my own games--whether those games might be. Monty Cook's "The Magnus Archives RPG" and "Old Gods of Appalachia RPG" are excellent examples: so far I have been unsuccessful at getting my players to try the Cypher game system, but these materials are so richly detailed, the artwork is so vibrant, and the digital resources are versatile enough, that I can bring them into my [I]Call of Cthulhu [/I]game OR my 5E D&D game. If it's a very different kind of game--like [I]Dread, [/I]for example, which doesn't use dice and has a list of 20 Questions for a character sheet--my expectations are going to be wide open. Does it look like it'll be fun? Does it look like my friends will enjoy it? [/QUOTE]
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What makes a TTRPG purchase "worth it" to you?
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