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*TTRPGs General
What makes a TTRPG tactical?
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<blockquote data-quote="SableWyvern" data-source="post: 9438780" data-attributes="member: 1008"><p>I was confused as well. However, where "tactical" has been put in scare-quotes, I assume they're referring to gamey, grid-based, careful positioning and power-combo tactics.</p><p></p><p>With a generous interpretation, [USER=7040288]@borringman[/USER] is thus saying that, in the real world, you don't want to engage the enemy on a level playing field and then (after you're already engaged) rely on fine-grained tactical positioning on the level of individual combatants to win the day, if you can help it. Instead, you aim to employ tactics that have already tilted the engagement heavily in your favour, before you engage.</p><p></p><p>I disagree with the conclusion that tactics that are good for real world make for poor tactical games, but they can make for poor "tactical" games.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9438780, member: 1008"] I was confused as well. However, where "tactical" has been put in scare-quotes, I assume they're referring to gamey, grid-based, careful positioning and power-combo tactics. With a generous interpretation, [USER=7040288]@borringman[/USER] is thus saying that, in the real world, you don't want to engage the enemy on a level playing field and then (after you're already engaged) rely on fine-grained tactical positioning on the level of individual combatants to win the day, if you can help it. Instead, you aim to employ tactics that have already tilted the engagement heavily in your favour, before you engage. I disagree with the conclusion that tactics that are good for real world make for poor tactical games, but they can make for poor "tactical" games. [/QUOTE]
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What makes a TTRPG tactical?
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