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General Tabletop Discussion
*Dungeons & Dragons
What makes a Warlord differ from a Bard?
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<blockquote data-quote="dmnqwk" data-source="post: 6777828" data-attributes="member: 6804204"><p>Yeah I have to say reading the section, I agree it's about people conceptualizing a warlord as something they cant quite describe in it's own terms.</p><p></p><p>I mean, maybe we need to try and whittle down the people from everybody who wants a warlord to those who can conceptualise something other than a Bard, or the SCAG's Mastermind for Rogue or even a Purple Dragon Knight.</p><p></p><p>I mean, I remember playing Guild Wars and having many short-term shouts available on my Warrior (the one I really only played while solo Gruul farming to be fair haha) and I can definitely see how a Martial-based "shout" system would be a useful fit. But at the same token I wonder how it would differ from a Fighter enough to be distinctive, without creating some insanely difficult mechanic to try and justify it.</p><p></p><p>I mean, does anyone see a Warlord functioning differently than a Fighter with an archetype focused around issuing orders and perhaps turning their own Extra Attacks into extra actions for other classes? And, if so, what do you think would make the class inherently varied that would justify a new class? (I wont lie, I don't fully agree that Sorcerer needed it's own class from Wizard in 5th edition mechanically speaking)</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6777828, member: 6804204"] Yeah I have to say reading the section, I agree it's about people conceptualizing a warlord as something they cant quite describe in it's own terms. I mean, maybe we need to try and whittle down the people from everybody who wants a warlord to those who can conceptualise something other than a Bard, or the SCAG's Mastermind for Rogue or even a Purple Dragon Knight. I mean, I remember playing Guild Wars and having many short-term shouts available on my Warrior (the one I really only played while solo Gruul farming to be fair haha) and I can definitely see how a Martial-based "shout" system would be a useful fit. But at the same token I wonder how it would differ from a Fighter enough to be distinctive, without creating some insanely difficult mechanic to try and justify it. I mean, does anyone see a Warlord functioning differently than a Fighter with an archetype focused around issuing orders and perhaps turning their own Extra Attacks into extra actions for other classes? And, if so, what do you think would make the class inherently varied that would justify a new class? (I wont lie, I don't fully agree that Sorcerer needed it's own class from Wizard in 5th edition mechanically speaking) [/QUOTE]
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