Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes a Warlord differ from a Bard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Furious_Puffin" data-source="post: 6803953" data-attributes="member: 11831"><p>I feel like the easiest way to show the difference between expectations for the two is to put a level 16 4e tactical (intelligence based) warlord vs a level 16 4e bard - if you put them side by side it's pretty obvious. The level 15 daily (so the flashiest ability that the characters have) that's highest rated for the tactical warlord is 'Anticipate the attack.' This is an interrupt (so used off turn), and the flavour speaks to tactical planning and cleverness. What it does is when someone tries to attack the warlord, he can fire out a melee attack, and then take a 5 foot step that doesn't provoke. This will negate the attack if the monster doesn't have reach or similar. Then any of the warlords allies adjacent to the target can fire out an opportunity attack with a small bonus to hit.</p><p></p><p>There is no consensus as to what the strongest bard power is but let's look at two of the highest rated by char op. Both are ranged and implement based (so are cast by the bard strumming his lute not hitting someone with an axe). One summons a massive wall of sound that does damage and debuffs for standing in or next to it. Another is 'strike up the dance' which allows you to reposition 1 to 3 enemies and them force them to dance (immobilizing them) until they pass a save while inflicting some psychic damage. </p><p></p><p>Differences are fairly clear imho. In 4e both are healers, buffers/debuffers and enablers but they go about it very differently. Warlords have tons and tons of 'we swing' powers.</p><p></p><p></p><p></p><p>I'm 95% certain the easiest way to build a warlord is start with a warlock because all the stuff is keyed off at will or short rests, which feels right for the warlord AND gives it a distinct niche from the bard (just as the warlock is different from the sorcerer). The problem is a huge amount of the warlock is tied up in Eldritch blast - though it's quite possible that could very well be replaced by an initially I swing or you swing, then a 'we swing' power or with a 'I swing and these scaling enablers get added to other people' or a bunch of other stuff. But that becomes the key decision. If you peg it al back to melee you can probably even buff Eldritch blast a bit.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6803953, member: 11831"] I feel like the easiest way to show the difference between expectations for the two is to put a level 16 4e tactical (intelligence based) warlord vs a level 16 4e bard - if you put them side by side it's pretty obvious. The level 15 daily (so the flashiest ability that the characters have) that's highest rated for the tactical warlord is 'Anticipate the attack.' This is an interrupt (so used off turn), and the flavour speaks to tactical planning and cleverness. What it does is when someone tries to attack the warlord, he can fire out a melee attack, and then take a 5 foot step that doesn't provoke. This will negate the attack if the monster doesn't have reach or similar. Then any of the warlords allies adjacent to the target can fire out an opportunity attack with a small bonus to hit. There is no consensus as to what the strongest bard power is but let's look at two of the highest rated by char op. Both are ranged and implement based (so are cast by the bard strumming his lute not hitting someone with an axe). One summons a massive wall of sound that does damage and debuffs for standing in or next to it. Another is 'strike up the dance' which allows you to reposition 1 to 3 enemies and them force them to dance (immobilizing them) until they pass a save while inflicting some psychic damage. Differences are fairly clear imho. In 4e both are healers, buffers/debuffers and enablers but they go about it very differently. Warlords have tons and tons of 'we swing' powers. I'm 95% certain the easiest way to build a warlord is start with a warlock because all the stuff is keyed off at will or short rests, which feels right for the warlord AND gives it a distinct niche from the bard (just as the warlock is different from the sorcerer). The problem is a huge amount of the warlock is tied up in Eldritch blast - though it's quite possible that could very well be replaced by an initially I swing or you swing, then a 'we swing' power or with a 'I swing and these scaling enablers get added to other people' or a bunch of other stuff. But that becomes the key decision. If you peg it al back to melee you can probably even buff Eldritch blast a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What makes a Warlord differ from a Bard?
Top