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What makes an adventure great?
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<blockquote data-quote="dougmander" data-source="post: 1920748" data-attributes="member: 14375"><p>Don't worry if your ideas are mundane. There are only so many basic plots out there. Even something as basic as "find the magic ring hidden the wizard's ruined tower" could be a great adventure for 1st-level characters, as long as you make it fun, intriguing, vivid, exciting, and custom-fit for your players:</p><p></p><p>FUN: The players have real choices about where to go, what to do, and who to interact with, but not too many choices, which can be paralyzing. </p><p>INTRIGUING: The more they play, the more the players reveal about your game world, making connections, discovering new places, meeting new NPCs. There is always more going on in the story than meets the eye.</p><p>VIVID: You make your world vivid with concrete descriptions of sounds, sights, smells, and textures. You put your heart and soul into bringing your NPCs to life, really inhabit them while they're in the PCs' presence. A PC never just hits or misses in a vivid game; she plunges her knife into her opponent's heart, or watches as her arrow bounces off her foe's' shield with a resounding clatter.</p><p>EXCITING: Your adventure has a real chance of failure and the promise of reward, without being too dangerous or too easy. There is something at stake for the PCs if they fail, and something to gain if they win.</p><p>CUSTOM FIT: The adventure fulfills your players' particular needs, whether combat, puzzle-solving, NPC interaction, or character development.</p></blockquote><p></p>
[QUOTE="dougmander, post: 1920748, member: 14375"] Don't worry if your ideas are mundane. There are only so many basic plots out there. Even something as basic as "find the magic ring hidden the wizard's ruined tower" could be a great adventure for 1st-level characters, as long as you make it fun, intriguing, vivid, exciting, and custom-fit for your players: FUN: The players have real choices about where to go, what to do, and who to interact with, but not too many choices, which can be paralyzing. INTRIGUING: The more they play, the more the players reveal about your game world, making connections, discovering new places, meeting new NPCs. There is always more going on in the story than meets the eye. VIVID: You make your world vivid with concrete descriptions of sounds, sights, smells, and textures. You put your heart and soul into bringing your NPCs to life, really inhabit them while they're in the PCs' presence. A PC never just hits or misses in a vivid game; she plunges her knife into her opponent's heart, or watches as her arrow bounces off her foe's' shield with a resounding clatter. EXCITING: Your adventure has a real chance of failure and the promise of reward, without being too dangerous or too easy. There is something at stake for the PCs if they fail, and something to gain if they win. CUSTOM FIT: The adventure fulfills your players' particular needs, whether combat, puzzle-solving, NPC interaction, or character development. [/QUOTE]
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