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What Makes an Encounter Exciting?
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<blockquote data-quote="Hussar" data-source="post: 3798203" data-attributes="member: 22779"><p>To go with the location bit, use of alternative movement can also make a fight dynamic. If you're fighting something with a climb speed, for example, have them fighting from the walls or the ceiling. </p><p></p><p>In 3e, this can be downright nasty since medium creatures are considered 5 foot cubes. You could have two medium spiders in the same square, one on the ceiling and the other on the floor, fighting at the same time.</p><p></p><p>I think the biggest way to make fights better is to use more creatures rather than one big one. One big one tends to fall out in similar ways - the party surrounds the critter and beats on it until it falls over. There's no real tactics involved really. At the end of the day, the single bad guy still only gets one action per round.</p><p></p><p>But, a smaller big baddie surrounded by three or four mooks can make for a MUCH better fight. More mobile for one thing and, it adds to the number of actions the bad guys can take. So, big baddie goes left while a pair of smaller baddies goes right while a third smaller baddie heads up the wall/tree/whatever. Now the DM can perform several actions in a single round, and that makes the fight much more fluid.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3798203, member: 22779"] To go with the location bit, use of alternative movement can also make a fight dynamic. If you're fighting something with a climb speed, for example, have them fighting from the walls or the ceiling. In 3e, this can be downright nasty since medium creatures are considered 5 foot cubes. You could have two medium spiders in the same square, one on the ceiling and the other on the floor, fighting at the same time. I think the biggest way to make fights better is to use more creatures rather than one big one. One big one tends to fall out in similar ways - the party surrounds the critter and beats on it until it falls over. There's no real tactics involved really. At the end of the day, the single bad guy still only gets one action per round. But, a smaller big baddie surrounded by three or four mooks can make for a MUCH better fight. More mobile for one thing and, it adds to the number of actions the bad guys can take. So, big baddie goes left while a pair of smaller baddies goes right while a third smaller baddie heads up the wall/tree/whatever. Now the DM can perform several actions in a single round, and that makes the fight much more fluid. [/QUOTE]
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