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General Tabletop Discussion
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What Makes an Encounter Exciting?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3798287" data-attributes="member: 22882"><p>Well, if there's essentially no chance for the fighter to FAIL (which is not the same as LOSING), then it won't be interesting no matter how cool the location or high the stakes - the fighter pwns the goblins, succeeds, and at most engages the location once or twice because he can screw around rather than going for the most effective tactic. At best, it's a filler encounter, the equivalent of a mook battle in Wushu - designed to show how badass the character is, not to actually challenge him.</p><p></p><p>With that said, I can think of a couple of scenarios where the encounter could be exciting.</p><p></p><p>1. The fighter has to keep the goblins from reaching a civilian/child/injured comrade. He can easily kill any one goblin, but must find a way to kill or put to flight the entire pack, without allowing any of the four to get past him and use a Coup de Grace.</p><p></p><p>2. The goblins are fleeing (and have a higher speed than the armored fighter); if any escape, they will warn the entire tribe, which is both numerous and powerful enough to easily overwhelm the fighter. He must kill all four using ranged weapons, with which he is not focused or specialized, before they can dash through cover to reach their warren.</p><p></p><p>3. The fighter is captured, stripped of his gear, and thrown into a fighting pit. With no equipment and without Improved Unarmed Strike, he provokes an AoO with every attack and can easily lose his attacks against even relatively weak foes.</p><p></p><p>4. The 'goblins' are each 5th level, part of an elite strike team for a goblinoid host. They are well suited to supporting each other, with synergistic feats, talents, class features and gear.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3798287, member: 22882"] Well, if there's essentially no chance for the fighter to FAIL (which is not the same as LOSING), then it won't be interesting no matter how cool the location or high the stakes - the fighter pwns the goblins, succeeds, and at most engages the location once or twice because he can screw around rather than going for the most effective tactic. At best, it's a filler encounter, the equivalent of a mook battle in Wushu - designed to show how badass the character is, not to actually challenge him. With that said, I can think of a couple of scenarios where the encounter could be exciting. 1. The fighter has to keep the goblins from reaching a civilian/child/injured comrade. He can easily kill any one goblin, but must find a way to kill or put to flight the entire pack, without allowing any of the four to get past him and use a Coup de Grace. 2. The goblins are fleeing (and have a higher speed than the armored fighter); if any escape, they will warn the entire tribe, which is both numerous and powerful enough to easily overwhelm the fighter. He must kill all four using ranged weapons, with which he is not focused or specialized, before they can dash through cover to reach their warren. 3. The fighter is captured, stripped of his gear, and thrown into a fighting pit. With no equipment and without Improved Unarmed Strike, he provokes an AoO with every attack and can easily lose his attacks against even relatively weak foes. 4. The 'goblins' are each 5th level, part of an elite strike team for a goblinoid host. They are well suited to supporting each other, with synergistic feats, talents, class features and gear. [/QUOTE]
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